#include <AnimClassInterface.h>
◆ FindAnimBlueprintFunction()
◆ FindSubsystem() [1/2]
| const SubsystemType * IAnimClassInterface::FindSubsystem |
( |
| ) |
const |
|
inline |
◆ FindSubsystem() [2/2]
◆ ForEachSubsystem() [1/2]
◆ ForEachSubsystem() [2/2]
◆ GetActualAnimClass() [1/2]
◆ GetActualAnimClass() [2/2]
◆ GetAnimBlueprintFunctions()
◆ GetAnimNodeFromObjectPtr()
◆ GetAnimNodeFromObjectPtrChecked()
| static const NodeType & IAnimClassInterface::GetAnimNodeFromObjectPtrChecked |
( |
const UObject * |
InObject, |
|
|
int32 |
InNodeIndex |
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) |
| |
|
inlinestatic |
◆ GetAnimNodeProperties()
◆ GetAnimNodePropertyCount()
◆ GetAnimNodePropertyIndex()
◆ GetAnimNotifies()
◆ GetAnimNotifies_Direct()
◆ GetBakedStateMachines()
◆ GetBakedStateMachines_Direct()
◆ GetConstantNodeData()
| virtual const void * IAnimClassInterface::GetConstantNodeData |
( |
| ) |
const |
|
protectedpure virtual |
◆ GetConstantNodeValueRaw()
| virtual const void * IAnimClassInterface::GetConstantNodeValueRaw |
( |
int32 |
InIndex | ) |
const |
|
protectedpure virtual |
◆ GetDynamicResetNodeProperties()
◆ GetExposedValueHandlers()
◆ GetFromClass() [1/2]
◆ GetFromClass() [2/2]
◆ GetGraphAssetPlayerInformation()
◆ GetGraphAssetPlayerInformation_Direct()
◆ GetGraphBlendOptions()
◆ GetGraphBlendOptions_Direct()
◆ GetInitializationNodeProperties()
◆ GetLayerNodeProperties()
◆ GetLinkedAnimGraphNodeProperties()
◆ GetLinkedAnimLayerNodeProperties()
◆ GetMutableNodeData() [1/2]
◆ GetMutableNodeData() [2/2]
◆ GetMutableNodeValueRaw()
◆ GetNodeData()
◆ GetObjectPtrFromAnimNode()
◆ GetOrderedSavedPoseNodeIndicesMap()
◆ GetOrderedSavedPoseNodeIndicesMap_Direct()
◆ GetPreUpdateNodeProperties()
◆ GetPropertyAccessLibrary()
◆ GetPropertyAccessLibrary_Direct()
◆ GetRootAnimNodeIndex()
| virtual int32 IAnimClassInterface::GetRootAnimNodeIndex |
( |
| ) |
const |
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inlinevirtual |
◆ GetRootAnimNodeProperty()
◆ GetRootClass()
◆ GetStateMachineNodeProperties()
◆ GetSubInstanceNodeProperties()
◆ GetSubsystem()
| const SubsystemType & IAnimClassInterface::GetSubsystem |
( |
| ) |
const |
|
inline |
◆ GetSyncGroupIndex()
◆ GetSyncGroupNames()
◆ GetSyncGroupNames_Direct()
◆ GetTargetSkeleton()
◆ HasNodeAnyFlags()
◆ IsAnimBlueprintFunction()
Check if a function is an anim function on this class
- Parameters
-
| InAnimClassInterface | The interface to check |
| InFunction | The function to check |
- Returns
- true if the supplied function is an anim function on the specified class
◆ FAnimNodeData
◆ UAnimBlueprintGeneratedClass
◆ UE::Anim::FNodeDataId
The documentation for this class was generated from the following files: