UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimGraphBlendOptions Struct Reference

#include <AnimClassInterface.h>

Public Member Functions

 FAnimGraphBlendOptions ()
 

Public Attributes

float BlendInTime
 
TObjectPtr< UBlendProfileBlendInProfile
 
float BlendOutTime
 
TObjectPtr< UBlendProfileBlendOutProfile
 

Detailed Description

Blending options for animation graphs in Linked Animation Blueprints.

Constructor & Destructor Documentation

◆ FAnimGraphBlendOptions()

FAnimGraphBlendOptions::FAnimGraphBlendOptions ( )
inline

Member Data Documentation

◆ BlendInProfile

TObjectPtr<UBlendProfile> FAnimGraphBlendOptions::BlendInProfile

Optional blend profile to use when blending this graph in (if BlendInTime > 0)

◆ BlendInTime

float FAnimGraphBlendOptions::BlendInTime

Time to blend this graph in using Inertialization. Specify -1.0 to defer to the BlendOutTime of the previous graph. To blend this graph in you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.

◆ BlendOutProfile

TObjectPtr<UBlendProfile> FAnimGraphBlendOptions::BlendOutProfile

Optional blend profile to use when blending this graph out (if BlendOutTime > 0)

◆ BlendOutTime

float FAnimGraphBlendOptions::BlendOutTime

Time to blend this graph out using Inertialization. Specify -1.0 to defer to the BlendInTime of the next graph. To blend this graph out you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.


The documentation for this struct was generated from the following file: