#include <AnimNodeData.h>
◆ GetAnimClassInterface()
◆ GetData()
Get the specified data for the specified instance. The data may or may not reside on an anim instance itself as it may have been folded into constants.
- Parameters
-
| InId | The data ID to use |
| InNode | The anim node that this data is for |
| InCurrentObject | The object that the node is held on. This is optional as it can be recovered via the node where needed, but can accelerate the operation if supplied. |
- Returns
- the raw data value, either held on sparse class data or on the instance
◆ GetInstanceData()
Get the specified mutable data for the specified instance. If the data is not held on the instance this will return nullptr.
◆ GetNodeIndex()
| int32 FAnimNodeData::GetNodeIndex |
( |
| ) |
const |
|
inline |
Get the node index for this constant data block.
◆ HasNodeAnyFlags()
Check whether the node has the specified flags
◆ FAnimBlueprintCompilerContext
| friend class FAnimBlueprintCompilerContext |
|
friend |
◆ UE::Anim::FNodeDataId
The documentation for this struct was generated from the following files: