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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimClassInterface.h>
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| struct | FInputPropertyData |
Public Member Functions | |
| FAnimBlueprintFunction () | |
| FAnimBlueprintFunction (const FName &InName) | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | ~FAnimBlueprintFunction ()=default |
| FAnimBlueprintFunction & | operator= (const FAnimBlueprintFunction &)=default |
| FAnimBlueprintFunction (const FAnimBlueprintFunction &)=default | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS bool | operator== (const FAnimBlueprintFunction &InFunction) const |
Describes the input and output of an anim blueprint 'function'
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| bool FAnimBlueprintFunction::bImplemented |
Whether this function is actually implemented by this class - it could just be a stub
| FName FAnimBlueprintFunction::Group |
The group of the function
| TArray< FStructProperty* > FAnimBlueprintFunction::InputPoseNodeProperties |
The properties of the input nodes, patched up during link
| TArray< FInputPropertyData > FAnimBlueprintFunction::InputPropertyData |
The input properties
| FName FAnimBlueprintFunction::Name |
The name of the function
| int32 FAnimBlueprintFunction::OutputPoseNodeIndex |
Index of the output node
| FStructProperty* FAnimBlueprintFunction::OutputPoseNodeProperty |
The property of the output node, patched up during link