UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FExposedValueHandler Struct Reference

#include <ExposedValueHandler.h>

Public Member Functions

 FExposedValueHandler ()=default
 
ENGINE_API void Initialize (UClass *InClass, const FPropertyAccessLibrary &InPropertyAccessLibrary)
 
ENGINE_API void Execute (const FAnimationBaseContext &Context) const
 
const UScriptStructGetHandlerStruct () const
 
const FAnimNodeExposedValueHandlerGetHandler () const
 

Static Public Member Functions

static ENGINE_API void ClassInitialization (TArray< FExposedValueHandler > &Handlers, UClass *InClass)
 

Static Public Attributes

static ENGINE_API TArray< FExposedValueCopyRecordCopyRecords
 
static ENGINE_API TObjectPtr< UFunctionFunction
 
static ENGINE_API const FPropertyAccessLibraryPropertyAccessLibrary
 
static ENGINE_API FName BoundFunction
 

Friends

struct FAnimSubsystem_Base
 

Constructor & Destructor Documentation

◆ FExposedValueHandler()

FExposedValueHandler::FExposedValueHandler ( )
default

Member Function Documentation

◆ ClassInitialization()

PRAGMA_ENABLE_DEPRECATION_WARNINGS void FExposedValueHandler::ClassInitialization ( TArray< FExposedValueHandler > &  Handlers,
UClass InClass 
)
static

◆ Execute()

FORCENOINLINE void FExposedValueHandler::Execute ( const FAnimationBaseContext Context) const

◆ GetHandler()

const FAnimNodeExposedValueHandler * FExposedValueHandler::GetHandler ( ) const
inline

◆ GetHandlerStruct()

const UScriptStruct * FExposedValueHandler::GetHandlerStruct ( ) const
inline

◆ Initialize()

void FExposedValueHandler::Initialize ( UClass InClass,
const FPropertyAccessLibrary InPropertyAccessLibrary 
)

Friends And Related Symbol Documentation

◆ FAnimSubsystem_Base

Member Data Documentation

◆ BoundFunction

FName FExposedValueHandler::BoundFunction
static

◆ CopyRecords

PRAGMA_DISABLE_DEPRECATION_WARNINGS TArray< FExposedValueCopyRecord > FExposedValueHandler::CopyRecords
static

◆ Function

TObjectPtr< UFunction > FExposedValueHandler::Function
static

◆ PropertyAccessLibrary

const FPropertyAccessLibrary * FExposedValueHandler::PropertyAccessLibrary
static

The documentation for this struct was generated from the following files: