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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ExposedValueHandler.h>
Public Member Functions | |
| FExposedValueHandler ()=default | |
| ENGINE_API void | Initialize (UClass *InClass, const FPropertyAccessLibrary &InPropertyAccessLibrary) |
| ENGINE_API void | Execute (const FAnimationBaseContext &Context) const |
| const UScriptStruct * | GetHandlerStruct () const |
| const FAnimNodeExposedValueHandler * | GetHandler () const |
Static Public Member Functions | |
| static ENGINE_API void | ClassInitialization (TArray< FExposedValueHandler > &Handlers, UClass *InClass) |
Static Public Attributes | |
| static ENGINE_API TArray< FExposedValueCopyRecord > | CopyRecords |
| static ENGINE_API TObjectPtr< UFunction > | Function |
| static ENGINE_API const FPropertyAccessLibrary * | PropertyAccessLibrary |
| static ENGINE_API FName | BoundFunction |
Friends | |
| struct | FAnimSubsystem_Base |
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| FORCENOINLINE void FExposedValueHandler::Execute | ( | const FAnimationBaseContext & | Context | ) | const |
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| void FExposedValueHandler::Initialize | ( | UClass * | InClass, |
| const FPropertyAccessLibrary & | InPropertyAccessLibrary | ||
| ) |
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