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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimSubsystem_Base.h>
Inheritance diagram for FAnimSubsystem_Base:Public Member Functions | |
| FAnimSubsystem_Base ()=default | |
| ENGINE_API | FAnimSubsystem_Base (const FAnimSubsystem_Base &Other) |
| ENGINE_API FAnimSubsystem_Base & | operator= (const FAnimSubsystem_Base &Other) |
| virtual ENGINE_API void | OnPostLoadDefaults (FAnimSubsystemPostLoadDefaultsContext &InContext) override |
| const TArray< FExposedValueHandler > & | GetExposedValueHandlers () const |
| ENGINE_API void | PatchValueHandlers (UClass *InClass) |
Public Member Functions inherited from FAnimSubsystem | |
| virtual | ~FAnimSubsystem ()=default |
| virtual void | OnPreUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const |
| virtual void | OnPostUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const |
| virtual void | OnPreUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const |
| virtual void | OnPostUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const |
| virtual void | OnPostLoad (FAnimSubsystemPostLoadContext &InContext) |
Friends | |
| class | UAnimBlueprintExtension_Base |
Provides common built-in anim node functionality as a subsystem
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default |
| FAnimSubsystem_Base::FAnimSubsystem_Base | ( | const FAnimSubsystem_Base & | Other | ) |
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inline |
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overridevirtual |
Override point to perform subsystem instance data initialization post-load
Reimplemented from FAnimSubsystem.
| FAnimSubsystem_Base & FAnimSubsystem_Base::operator= | ( | const FAnimSubsystem_Base & | Other | ) |
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friend |