UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimSubsystem_Base Struct Reference

#include <AnimSubsystem_Base.h>

+ Inheritance diagram for FAnimSubsystem_Base:

Public Member Functions

 FAnimSubsystem_Base ()=default
 
ENGINE_API FAnimSubsystem_Base (const FAnimSubsystem_Base &Other)
 
ENGINE_API FAnimSubsystem_Baseoperator= (const FAnimSubsystem_Base &Other)
 
virtual ENGINE_API void OnPostLoadDefaults (FAnimSubsystemPostLoadDefaultsContext &InContext) override
 
const TArray< FExposedValueHandler > & GetExposedValueHandlers () const
 
ENGINE_API void PatchValueHandlers (UClass *InClass)
 
- Public Member Functions inherited from FAnimSubsystem
virtual ~FAnimSubsystem ()=default
 
virtual void OnPreUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const
 
virtual void OnPostUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const
 
virtual void OnPreUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const
 
virtual void OnPostUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const
 
virtual void OnPostLoad (FAnimSubsystemPostLoadContext &InContext)
 

Friends

class UAnimBlueprintExtension_Base
 

Detailed Description

Provides common built-in anim node functionality as a subsystem

Constructor & Destructor Documentation

◆ FAnimSubsystem_Base() [1/2]

FAnimSubsystem_Base::FAnimSubsystem_Base ( )
default

◆ FAnimSubsystem_Base() [2/2]

FAnimSubsystem_Base::FAnimSubsystem_Base ( const FAnimSubsystem_Base Other)

Member Function Documentation

◆ GetExposedValueHandlers()

const TArray< FExposedValueHandler > & FAnimSubsystem_Base::GetExposedValueHandlers ( ) const
inline

◆ OnPostLoadDefaults()

void FAnimSubsystem_Base::OnPostLoadDefaults ( FAnimSubsystemPostLoadDefaultsContext InContext)
overridevirtual

Override point to perform subsystem instance data initialization post-load

Reimplemented from FAnimSubsystem.

◆ operator=()

FAnimSubsystem_Base & FAnimSubsystem_Base::operator= ( const FAnimSubsystem_Base Other)

◆ PatchValueHandlers()

void FAnimSubsystem_Base::PatchValueHandlers ( UClass InClass)

Friends And Related Symbol Documentation

◆ UAnimBlueprintExtension_Base

friend class UAnimBlueprintExtension_Base
friend

The documentation for this struct was generated from the following files: