UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimSubsystem_Base.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "AnimSubsystem.h"
7#include "AnimSubsystem_Base.generated.h"
8
10USTRUCT()
12{
14
15 friend class UAnimBlueprintExtension_Base;
16
17 // Override copy/copy-assignment to avoid racing base class PatchValueHandlers with copying
18 // derived class sparse class data
22
23 // FAnimSubsystem interface
25
26 const TArray<FExposedValueHandler>& GetExposedValueHandlers() const { return ExposedValueHandlers; }
27
28 ENGINE_API void PatchValueHandlers(UClass* InClass);
29
30private:
31 mutable FCriticalSection ValueHandlersCriticalSection;
32 TArray<FExposedValueHandler> ExposedValueHandlers;
33};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Array.h:670
Definition Class.h:3793
Definition AnimSubsystem.h:77
Definition AnimSubsystem_Base.h:12
Definition AnimSubsystem.h:101
Definition ExposedValueHandler.h:50