#include <AnimStateMachineTypes.h>
◆ FBakedAnimationStateMachine()
| FBakedAnimationStateMachine::FBakedAnimationStateMachine |
( |
| ) |
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inline |
◆ FindStateIndex()
| int32 FBakedAnimationStateMachine::FindStateIndex |
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const FName & |
StateName | ) |
const |
◆ FindTransitionIndex() [1/2]
| int32 FBakedAnimationStateMachine::FindTransitionIndex |
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const FName & |
InStateNameFrom, |
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const FName & |
InStateNameTo |
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) |
| const |
◆ FindTransitionIndex() [2/2]
| int32 FBakedAnimationStateMachine::FindTransitionIndex |
( |
const int32 |
InStateIdxFrom, |
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const int32 |
InStateIdxTo |
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) |
| const |
◆ InitialState
| int32 FBakedAnimationStateMachine::InitialState |
◆ MachineName
| FName FBakedAnimationStateMachine::MachineName |
◆ States
◆ Transitions
The documentation for this struct was generated from the following files: