#include <AnimStateMachineTypes.h>
◆ FBakedAnimationState()
| FBakedAnimationState::FBakedAnimationState |
( |
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inline |
◆ bAlwaysResetOnEntry
| bool FBakedAnimationState::bAlwaysResetOnEntry |
◆ bIsAConduit
| bool FBakedAnimationState::bIsAConduit |
◆ EndNotify
| int32 FBakedAnimationState::EndNotify |
◆ EntryRuleNodeIndex
| int32 FBakedAnimationState::EntryRuleNodeIndex |
◆ FullyBlendedNotify
| int32 FBakedAnimationState::FullyBlendedNotify |
◆ LayerNodeIndices
◆ PlayerNodeIndices
◆ StartNotify
| int32 FBakedAnimationState::StartNotify |
◆ StateName
| FName FBakedAnimationState::StateName |
◆ StateRootNodeIndex
| int32 FBakedAnimationState::StateRootNodeIndex |
◆ Transitions
The documentation for this struct was generated from the following file: