UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBakedAnimationState Struct Reference

#include <AnimStateMachineTypes.h>

Public Member Functions

 FBakedAnimationState ()
 

Public Attributes

TArray< int32PlayerNodeIndices
 
TArray< int32LayerNodeIndices
 
TArray< FBakedStateExitTransitionTransitions
 
FName StateName
 
int32 StateRootNodeIndex
 
int32 StartNotify
 
int32 EndNotify
 
int32 FullyBlendedNotify
 
int32 EntryRuleNodeIndex
 
bool bAlwaysResetOnEntry
 
bool bIsAConduit
 

Constructor & Destructor Documentation

◆ FBakedAnimationState()

FBakedAnimationState::FBakedAnimationState ( )
inline

Member Data Documentation

◆ bAlwaysResetOnEntry

bool FBakedAnimationState::bAlwaysResetOnEntry

◆ bIsAConduit

bool FBakedAnimationState::bIsAConduit

◆ EndNotify

int32 FBakedAnimationState::EndNotify

◆ EntryRuleNodeIndex

int32 FBakedAnimationState::EntryRuleNodeIndex

◆ FullyBlendedNotify

int32 FBakedAnimationState::FullyBlendedNotify

◆ LayerNodeIndices

TArray<int32> FBakedAnimationState::LayerNodeIndices

◆ PlayerNodeIndices

TArray<int32> FBakedAnimationState::PlayerNodeIndices

◆ StartNotify

int32 FBakedAnimationState::StartNotify

◆ StateName

FName FBakedAnimationState::StateName

◆ StateRootNodeIndex

int32 FBakedAnimationState::StateRootNodeIndex

◆ Transitions

TArray<FBakedStateExitTransition> FBakedAnimationState::Transitions

The documentation for this struct was generated from the following file: