#include <AnimStateMachineTypes.h>
◆ FBakedStateExitTransition()
| FBakedStateExitTransition::FBakedStateExitTransition |
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inline |
◆ AutomaticRuleTriggerTime
| float FBakedStateExitTransition::AutomaticRuleTriggerTime |
◆ bAutomaticRemainingTimeRule
| bool FBakedStateExitTransition::bAutomaticRemainingTimeRule |
◆ bDesiredTransitionReturnValue
| bool FBakedStateExitTransition::bDesiredTransitionReturnValue |
◆ CanTakeDelegateIndex
| int32 FBakedStateExitTransition::CanTakeDelegateIndex |
◆ CustomResultNodeIndex
| int32 FBakedStateExitTransition::CustomResultNodeIndex |
◆ PoseEvaluatorLinks
| TArray<int32> FBakedStateExitTransition::PoseEvaluatorLinks |
◆ SyncGroupNameToRequireValidMarkersRule
| FName FBakedStateExitTransition::SyncGroupNameToRequireValidMarkersRule |
◆ TransitionIndex
| int32 FBakedStateExitTransition::TransitionIndex |
The documentation for this struct was generated from the following file: