11namespace UE {
namespace Anim {
struct FStackAttributeContainer; } }
void Reset(SizeType NewSize=0)
Definition Array.h:2246
UE_REWRITE bool IsEmpty() const
Definition Array.h:1133
Definition ThreadSingleton.h:44
Definition AdvancedWidgetsModule.cpp:13
Definition BlendProfileScratchData.h:18
TArray< const UE::Anim::FStackAttributeContainer *, TInlineAllocator< 8 > > BlendingAttributes
Definition BlendProfileScratchData.h:36
TArray< float > BoneBlendProfileScales
Definition BlendProfileScratchData.h:25
TArray< const FBlendedCurve *, TInlineAllocator< 8 > > BlendingCurves
Definition BlendProfileScratchData.h:35
TArray< FSlotEvaluationPose > AdditivePoses
Definition BlendProfileScratchData.h:28
TArray< TArray< float > > PerBoneWeights
Definition BlendProfileScratchData.h:22
TArray< uint8, TInlineAllocator< 8 > > AdditivePoseIndices
Definition BlendProfileScratchData.h:31
TArray< float > PerBoneWeightTotals
Definition BlendProfileScratchData.h:23
void Reset()
Definition BlendProfileScratchData.h:38
TArray< FSlotEvaluationPose > Poses
Definition BlendProfileScratchData.h:27
TArray< const FCompactPose *, TInlineAllocator< 8 > > BlendingPoses
Definition BlendProfileScratchData.h:34
TArray< uint8, TInlineAllocator< 8 > > PoseIndices
Definition BlendProfileScratchData.h:30
bool IsEmpty() const
Definition BlendProfileScratchData.h:54
TArray< float, TInlineAllocator< 8 > > BlendingWeights
Definition BlendProfileScratchData.h:33
TArray< float > PerBoneWeightTotalsAdditive
Definition BlendProfileScratchData.h:24
Definition AnimCurveTypes.h:1041
Definition BonePose.h:347