25#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7
30#include "SkeletalMeshComponent.generated.h"
40class USkeletalMeshComponent;
56#ifndef WITH_CLOTH_COLLISION_DETECTION
57#define WITH_CLOTH_COLLISION_DETECTION 1
223 USkeletalMeshComponent* Target;
257 USkeletalMeshComponent* Target;
333#if WITH_EDITORONLY_DATA
336 UE_DEPRECATED(5.1,
"This property isn't deprecated, but getter and setter must be used at all times to preserve correct operations.")
337 UPROPERTY(EditAnywhere,
Transient, Setter = SetSkeletalMeshAsset, BlueprintSetter = SetSkeletalMeshAsset, Getter = GetSkeletalMeshAsset, BlueprintGetter = GetSkeletalMeshAsset, Category =
Mesh)
345 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
351 UFUNCTION(BlueprintPure, Category =
"Components|SkeletalMesh")
360#if WITH_EDITORONLY_DATA
378#if WITH_EDITORONLY_DATA
380 UE_DEPRECATED(4.24,
"Direct access to this property is deprecated and the array is no longer used. Storage is now in LinkedInstances. Please use GetLinkedAnimInstances() instead.")
409 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
480 UE::Anim::FMeshAttributeContainer CachedAttributes;
481 UE::Anim::FMeshAttributeContainer CustomAttributes;
492 UFUNCTION(BlueprintCallable, Category=CustomAttributes)
504 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
516 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
528 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
541 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
553 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
566 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
579 UFUNCTION(BlueprintCallable, Category = CustomAttributes)
589 UFUNCTION(BlueprintCallable, Category = Curve)
626#if WITH_EDITORONLY_DATA
706#if WITH_EDITORONLY_DATA
708 UE_DEPRECATED(4.18,
"This property is deprecated. Please use bAllowAnimCurveEvaluatiuon instead. Note that the meaning is reversed.")
743 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Clothing, Meta = (UIMin = 0.f, UIMax = 1.f, ClampMin = 0.f, ClampMax = 1.f))
825 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = LeaderPoseComponent)
828#if WITH_EDITORONLY_DATA
829 UE_DEPRECATED(5.1,
"This property is deprecated. Please use bPropagateCurvesToFollowers instead")
846#if WITH_EDITORONLY_DATA
849 uint8 bUpdateAnimationInEditor : 1;
852 uint8 bUpdateClothInEditor : 1;
885 float ClothBlendWeight;
918#if UE_ENABLE_DEBUG_DRAWING
925 int32 RagdollAggregateThreshold;
927 UPROPERTY(Interp, BlueprintReadWrite, Category=
Clothing, meta=(UIMin = 0.0, UIMax = 10.0, ClampMin = 0.0, ClampMax = 10000.0))
933 UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category =
Clothing, meta = (UIMin = 0.0, UIMax = 10.0, ClampMin = 0.0, ClampMax = 10000.0))
989 return PendingRadialForces;
994 UE_DEPRECATED(4.23,
"This function is deprecated. Please use SetAnimInstanceClass instead. ")
1024 UFUNCTION(BlueprintCallable, Category="Components|
SkeletalMesh", meta=(Keywords = "AnimBlueprint", UnsafeDuringActorConstruction = "
true"))
1037 UFUNCTION(BlueprintCallable, Category = "Components|
SkeletalMesh", meta = (Keywords = "AnimBlueprint", UnsafeDuringActorConstruction = "
true"))
1057 void ResetToRefPose();
1060 UE_DEPRECATED(4.23,
"This function is deprecated. Please use GetLinkedAnimGraphInstanceByTag")
1063 UE_DEPRECATED(4.24,
"This function is deprecated. Please use GetLinkedAnimGraphInstanceByTag")
1070 UFUNCTION(BlueprintPure, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1084 UE_DEPRECATED(5.0,
"Tags are unique so this funciton is no longer supported. Please use GetLinkedAnimGraphInstanceByTag instead")
1092 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1104 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1115 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1122 UFUNCTION(BlueprintPure, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1129 UFUNCTION(BlueprintPure, Category =
"Components|SkeletalMesh|Animation Blueprint Linking", meta = (Keywords =
"AnimBlueprint", UnsafeDuringActorConstruction =
"true"))
1294 UFUNCTION(BlueprintCallable, Category=
"Clothing")
1313 UFUNCTION(BlueprintCallable, Category="
Clothing", meta=(UnsafeDuringActorConstruction))
1317 UFUNCTION(BlueprintCallable, Category = "
Clothing", meta=(UnsafeDuringActorConstruction))
1336 UFUNCTION(BlueprintCallable, Category = "
Clothing", meta = (UnsafeDuringActorConstruction = "
true"))
1349 UFUNCTION(BlueprintCallable, Category=
"Clothing", meta=(UnsafeDuringActorConstruction=
"true"))
1358 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
1368 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh", meta = (
DevelopmentOnly, UnsafeDuringActorConstruction =
"true"))
1385 return bUpdateAnimationInEditor;
1390 return bUpdateClothInEditor;
1394 UE_DEPRECATED(4.18,
"This function is deprecated. Please use SetAllowAnimCurveEvaluation instead. Note that the meaning is reversed.")
1402 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
1408 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
1546 UE_DEPRECATED(5.1,
"This method has been deprecated. Please, use IsClothBoundToLeaderComponent instead.")
1550 UE_DEPRECATED(5.7,
"Use GetClothingSimulationInstances instead.")
1551 ENGINE_API const class IClothingSimulation* GetClothingSimulation() const;
1555 ENGINE_API class IClothingSimulation* GetClothingSimulation();
1697 UE_DEPRECATED(5.7,
"Use ReleaseAllClothingResources instead.")
1730 UFUNCTION(BlueprintCallable, Category =
"Physics")
1778#if UE_WITH_REMOTE_OBJECT_HANDLE
1810 ENGINE_API virtual bool HasValidPhysicsState()
const override;
1815 ENGINE_API virtual bool ShouldCreatePhysicsState()
const override;
1816 ENGINE_API virtual void OnCreatePhysicsState()
override;
1817 ENGINE_API virtual void OnDestroyPhysicsState()
override;
1821 ENGINE_API virtual void InitializeComponent()
override;
1824 ENGINE_API virtual void SetComponentTickEnabled(
bool bEnabled)
override;
1834 ENGINE_API virtual bool RequiresPreEndOfFrameSync()
const override;
1835 ENGINE_API virtual void OnPreEndOfFrameSync()
override;
1870 ENGINE_API virtual bool CanEditSimulatePhysics()
override;
1878 ENGINE_API virtual void WakeAllRigidBodies()
override;
1880 ENGINE_API virtual bool IsAnyRigidBodyAwake()
override;
1881 ENGINE_API virtual void SetEnableGravity(
bool bGravityEnabled);
1882 ENGINE_API virtual bool IsGravityEnabled()
const override;
1892 UFUNCTION(BlueprintCallable, Category=
"Physics")
2025#if UE_WITH_REMOTE_OBJECT_HANDLE
2043 UE_DEPRECATED(5.1,
"This method has been deprecated. Please use UpdateFollowerComponent instead.")
2070 UE_DEPRECATED(5.1,
"This method has been deprecated. Please use SetSkeletalMesh(NewMesh, false) instead.")
2082 ENGINE_API bool ShouldEvaluatePostProcessAnimBP() const;
2108 UE_DEPRECATED(4.26,
"Please use PerformAnimationEvaluation with different signature")
2114 UE_DEPRECATED(5.5,
"Please use PerformAnimationEvaluation with different signature")
2146 UE_DEPRECATED(4.26,
"Public access to this function is deprecated. Please use the mechanism provided in USkeletalMeshComponent::EndPhysicsTickComponent")
2175 UFUNCTION(BlueprintCallable, Category=
"Physics")
2352 UFUNCTION(BlueprintCallable, Category = "
Physics", meta = (Keywords = "Constraint"))
2452 UFUNCTION(BlueprintCallable, Category =
"Clothing")
2467 UFUNCTION(BlueprintCallable, Category =
"Clothing")
2476#if WITH_CLOTH_COLLISION_DETECTION
2506 UE_DEPRECATED(5.7,
"Use ClothCollisionSource::ExtractCollisions() instead.")
2540 ENGINE_API virtual void RefreshMorphTargets()
override;
2639#if WITH_EDITORONLY_DATA
2732 ENGINE_API virtual FDelegateHandle RegisterOnBoneTransformsFinalizedDelegate(
const FOnBoneTransformsFinalizedMultiCast::FDelegate& Delegate)
override;
2736 UE_DEPRECATED(5.6,
"These should not be used as they rely on a global delegate, ANY change in LOD from ANY skeletal mesh component triggers the callback")
2751#if WITH_EDITORONLY_DATA
2768 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
OODEFFUNC typedef const int const char * function
Definition oodle2.h:710
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
#define NULL
Definition oodle2base.h:134
EUpdateTransformFlags
Definition ActorComponent.h:95
@ PostProcessAnimInstance
uint16 FBoneIndexType
Definition BoneIndices.h:7
ERadialImpulseFalloff
Definition ChaosEngineInterface.h:91
EClothingTeleportMode
Definition ClothingSystemRuntimeTypes.h:46
uint32 GFrameNumber
Definition CoreGlobals.cpp:425
@ INDEX_NONE
Definition CoreMiscDefines.h:150
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:38
#define DECLARE_TS_MULTICAST_DELEGATE_ThreeParams(DelegateName, Param1Type, Param2Type, Param3Type)
Definition DelegateCombinations.h:68
#define DECLARE_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:23
#define DECLARE_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type)
Definition DelegateCombinations.h:49
ELevelTick
Definition EngineBaseTypes.h:70
ETeleportType
Definition EngineTypes.h:2401
ECollisionChannel
Definition EngineTypes.h:1088
return true
Definition ExternalRpcRegistry.cpp:601
bool IsValidRef(const FVertexBufferAndSRV &Buffer)
Definition GPUSkinVertexFactory.h:92
UE::Math::TTransform< double > FTransform
Definition MathFwd.h:53
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UPARAM(...)
Definition ObjectMacros.h:748
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UMETA(...)
Definition ObjectMacros.h:747
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
FPhysicsAggregateReference_Chaos FPhysicsAggregateHandle
Definition PhysicsInterfaceDeclaresCore.h:91
const bool bTraceComplex
Definition PhysicsInterfaceUtils.h:19
@ Stop
Definition PrecomputedVolumetricLightmapStreaming.cpp:26
EMoveComponentFlags
Definition SceneComponent.h:56
@ MOVECOMP_NoFlags
Definition SceneComponent.h:58
FOnSkelMeshTeleportedMultiCast::FDelegate FOnSkelMeshTeleported
Definition SkeletalMeshComponent.h:66
FOnSkelMeshPhysicsCreatedMultiCast::FDelegate FOnSkelMeshPhysicsCreated
Definition SkeletalMeshComponent.h:61
ECustomBoneAttributeLookup
Definition SkeletalMeshComponent.h:77
EAllowKinematicDeferral
Definition SkeletalMeshComponent.h:210
FOnLODRequiredBonesUpdateMulticast::FDelegate FOnLODRequiredBonesUpdate
Definition SkeletalMeshComponent.h:72
EPhysBodyOp
Definition SkinnedMeshComponent.h:83
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition Constraints.Build.cs:6
Definition Engine.Build.cs:7
Definition Archive.h:1208
Definition CanvasTypes.h:211
Definition ClothingSimulation.h:23
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition SkeletalMeshComponent.cpp:378
Definition PhysAnim.cpp:75
Definition PhysAnim.cpp:42
Definition SkeletalMeshComponentPhysics.cpp:3441
Definition SkeletalMeshComponentPhysics.cpp:3396
Definition PhysScene_Chaos.h:116
Definition ChaosEngineInterface.h:241
Definition PrimitiveDrawInterface.h:19
Definition PrimitiveSceneProxy.h:296
Definition SceneView.h:1425
Definition SkeletalMeshLODRenderData.h:128
Definition SkinWeightVertexBuffer.h:364
Definition SkeletalMeshTypes.h:170
Definition ClothingSimulationInterface.h:20
Definition Interface_CollisionDataProvider.h:23
Definition ArrayView.h:139
Definition EnumAsByte.h:22
Definition AssetRegistryState.h:50
Definition UnrealString.h.inl:34
Definition SharedPointer.h:692
Definition StructOnScope.h:142
Definition SubclassOf.h:30
Definition UniquePtr.h:107
Definition AnimBlueprintGeneratedClass.h:366
Definition AnimBlueprint.h:82
Definition AnimInstance.h:353
Definition AnimSequence.h:203
Definition AnimSingleNodeInstance.h:24
Definition AnimationAsset.h:1020
Definition BodySetup.h:128
Definition ClothingSimulationFactory.h:44
Definition ClothingSimulationInteractor.h:65
Definition MirrorDataTable.h:102
Definition PhysicalMaterial.h:104
Definition PhysicsAsset.h:172
Definition SkeletalMesh.h:440
Definition SkinnedAsset.h:47
Definition SkinnedMeshComponent.h:258
virtual ENGINE_API void UnHideBone(int32 BoneIndex)
Definition SkinnedMeshComponent.cpp:4169
virtual ENGINE_API void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
Definition SkinnedMeshComponent.cpp:1658
virtual ENGINE_API bool AllocateTransformData()
Definition SkinnedMeshComponent.cpp:2837
virtual void UpdateVisualizeLODString(FString &DebugString)
Definition SkinnedMeshComponent.h:1603
virtual ENGINE_API void UpdateFollowerComponent()
Definition SkinnedMeshComponent.cpp:1727
virtual ENGINE_API void GetUpdateClothSimulationData_AnyThread(TMap< int32, FClothSimulData > &OutClothSimulData, FMatrix &OutLocalToWorld, float &OutClothBlendWeight) const override
Definition SkinnedMeshComponent.cpp:2830
virtual ENGINE_API void GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override
Definition SkinnedMeshComponent.cpp:577
virtual void DispatchParallelTickPose(FActorComponentTickFunction *TickFunction)
Definition SkinnedMeshComponent.h:1542
virtual ENGINE_API bool UpdateOverlapsImpl(const TOverlapArrayView *PendingOverlaps=nullptr, bool bDoNotifies=true, const TOverlapArrayView *OverlapsAtEndLocation=nullptr) override
Definition SkinnedMeshComponent.cpp:3624
virtual ENGINE_API FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override
Definition SkinnedMeshComponent.cpp:1954
virtual ENGINE_API void OnUnregister() override
Definition SkinnedMeshComponent.cpp:827
virtual ENGINE_API void SetPhysicsAsset(class UPhysicsAsset *NewPhysicsAsset, bool bForceReInit=false)
Definition SkinnedMeshComponent.cpp:2906
virtual ENGINE_API bool UpdateLODStatus()
Definition SkinnedMeshComponent.cpp:4384
virtual ENGINE_API void DeallocateTransformData()
Definition SkinnedMeshComponent.cpp:2896
virtual ENGINE_API void SendRenderDynamicData_Concurrent() override
Definition SkinnedMeshComponent.cpp:1329
virtual ENGINE_API void HideBone(int32 BoneIndex, EPhysBodyOp PhysBodyOption)
Definition SkinnedMeshComponent.cpp:4157
virtual ENGINE_API void OnRegister() override
Definition SkinnedMeshComponent.cpp:764
virtual ENGINE_API bool ShouldUpdateTransform(bool bLODHasChanged) const
Definition SkinnedMeshComponent.cpp:1615
virtual ENGINE_API bool ShouldTickPose() const
Definition SkinnedMeshComponent.cpp:1605
virtual ENGINE_API void TickPose(float DeltaTime, bool bNeedsValidRootMotion)
Definition SkinnedMeshComponent.cpp:1625
virtual void SetPredictedLODLevel(int32 InPredictedLODLevel)
Definition SkinnedMeshComponent.h:1595
virtual ENGINE_API void BeginPlay() override
Definition SkinnedMeshComponent.cpp:841
static ENGINE_API FVector3f GetSkinnedVertexPosition(USkinnedMeshComponent *Component, int32 VertexIndex, const FSkeletalMeshLODRenderData &LODDatal, FSkinWeightVertexBuffer &SkinWeightBuffer)
Definition SkinnedMeshComponent.cpp:3902
virtual ENGINE_API void SetSkinnedAssetAndUpdate(class USkinnedAsset *NewMesh, bool bReinitPose=true)
Definition SkinnedMeshComponent.cpp:2504
Definition SkeletalMeshComponent.h:307
int32 FPhysicsObjectId
Definition PhysicsObject.h:20
Definition SkeletalMeshComponent.h:188
Type
Definition SkeletalMeshComponent.h:190
Definition SkeletalMeshComponent.h:176
Type
Definition SkeletalMeshComponent.h:178
@ SkipSimulatingBones
Definition SkeletalMeshComponent.h:180
@ SkipAllBones
Definition SkeletalMeshComponent.h:182
Definition TaskGraph.cpp:63
Type
Definition PawnAction_Move.h:11
EType
Definition AccessDetection.h:11
Definition AnimSequence.h:44
Definition AdvancedWidgetsModule.cpp:13
@ false
Definition radaudio_common.h:23
U16 Index
Definition radfft.cpp:71
Definition PhysicsObjectInternal.h:16
Definition SerializedDataBuffer.h:12
Definition EngineBaseTypes.h:571
Definition AnimNode_LinkedAnimGraph.h:22
Definition AnimNode_LinkedAnimLayer.h:22
Definition SkeletalMeshComponent.h:87
FAnimationEvaluationContext()
Definition SkeletalMeshComponent.h:130
bool bDuplicateToCacheCurve
Definition SkeletalMeshComponent.h:114
bool bDuplicateToCacheBones
Definition SkeletalMeshComponent.h:111
bool bDuplicateToCachedAttributes
Definition SkeletalMeshComponent.h:117
UAnimInstance * PostProcessAnimInstance
Definition SkeletalMeshComponent.h:92
USkeletalMesh * SkeletalMesh
Definition SkeletalMeshComponent.h:95
bool bDoEvaluation
Definition SkeletalMeshComponent.h:108
void Clear()
Definition SkeletalMeshComponent.h:162
TArray< FTransform > CachedBoneSpaceTransforms
Definition SkeletalMeshComponent.h:101
FBlendedHeapCurve CachedCurve
Definition SkeletalMeshComponent.h:124
TArray< FTransform > BoneSpaceTransforms
Definition SkeletalMeshComponent.h:99
bool bDoInterpolation
Definition SkeletalMeshComponent.h:105
bool bForceRefPose
Definition SkeletalMeshComponent.h:120
void Copy(const FAnimationEvaluationContext &Other)
Definition SkeletalMeshComponent.h:135
UAnimInstance * AnimInstance
Definition SkeletalMeshComponent.h:89
TArray< FTransform > ComponentSpaceTransforms
Definition SkeletalMeshComponent.h:98
FBlendedHeapCurve Curve
Definition SkeletalMeshComponent.h:123
UE::Anim::FMeshAttributeContainer CachedCustomAttributes
Definition SkeletalMeshComponent.h:128
FVector RootBoneTranslation
Definition SkeletalMeshComponent.h:102
TArray< FTransform > CachedComponentSpaceTransforms
Definition SkeletalMeshComponent.h:100
UE::Anim::FMeshAttributeContainer CustomAttributes
Definition SkeletalMeshComponent.h:127
Definition AnimCurveTypes.h:1049
Definition BodyInstance.h:320
Definition BoneContainer.h:192
Definition SkeletalMeshComponent.h:284
FName BoneName
Definition SkeletalMeshComponent.h:292
FVector ClosestWorldPosition
Definition SkeletalMeshComponent.h:286
FClosestPointOnPhysicsAsset()
Definition SkeletalMeshComponent.h:297
float Distance
Definition SkeletalMeshComponent.h:295
FVector Normal
Definition SkeletalMeshComponent.h:289
Definition ClothCollisionData.h:14
Definition ClothCollisionSource.h:10
Definition ClothingSimulationInstance.h:25
Definition CollisionQueryParams.h:430
static ENGINE_API FCollisionObjectQueryParams DefaultObjectQueryParam
Definition CollisionQueryParams.h:538
Definition CollisionQueryParams.h:43
Definition CollisionShape.h:21
Definition BonePose.h:347
Definition CollisionQueryParams.h:297
Definition ConstraintInstance.h:1238
Definition ConstraintInstance.h:255
Definition ConstraintInstance.h:57
Definition ConvexVolume.h:44
Definition ShowFlags.h:56
Definition HitResult.h:21
Definition AnimSubsystem_SharedLinkedAnimLayers.h:51
Definition SkeletalMeshComponent.h:2833
static void AddLinkedInstance(USkeletalMeshComponent *InComponent, UAnimInstance *InAnimInstance)
Definition SkeletalMeshComponent.h:2834
static void RemoveLinkedInstance(USkeletalMeshComponent *InComponent, UAnimInstance *InAnimInstance)
Definition SkeletalMeshComponent.h:2842
static void ResetLinkedInstance(USkeletalMeshComponent *InComponent)
Definition SkeletalMeshComponent.h:2850
Definition NavigationSystemHelpers.h:25
Definition PoseSnapshot.h:11
Definition UnrealType.h:6865
Definition ResourceArray.h:31
Definition ResourceSize.h:31
Definition AnimationAsset.h:711
Definition SingleAnimationPlayData.h:13
Definition SkeletalMeshComponent.h:254
Definition SkeletalMeshComponent.h:220
Definition EngineBaseTypes.h:173
Definition UObjectMigrationContext.h:62
void CopyFrom(const TBaseBlendedCurve< OtherAllocator, OtherElementType > &InCurveToCopyFrom)
Definition AnimCurveTypes.h:977
Definition ObjectPtr.h:488
Definition SoftObjectPtr.h:174
Definition StructOpsTypeTraits.h:11
Definition StructOpsTypeTraits.h:46
Definition BoneContainer.h:76
Definition AttributesRuntime.h:41
Definition AttributesRuntime.h:42
void CopyFrom(const TAttributeContainer< BoneIndexType, OtherAllocator > &Other)
Definition AttributesContainer.h:74
Definition BoxSphereBounds.h:25