#include <SkeletalMeshComponent.h>
◆ FClosestPointOnPhysicsAsset()
| FClosestPointOnPhysicsAsset::FClosestPointOnPhysicsAsset |
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◆ BoneName
| FName FClosestPointOnPhysicsAsset::BoneName |
The name of the bone associated with the closest body
◆ ClosestWorldPosition
| FVector FClosestPointOnPhysicsAsset::ClosestWorldPosition |
The closest point in world space
◆ Distance
| float FClosestPointOnPhysicsAsset::Distance |
The distance of the closest point and the original world position. 0 Indicates world position is inside the closest body.
◆ Normal
| FVector FClosestPointOnPhysicsAsset::Normal |
The normal associated with the surface of the closest body
The documentation for this struct was generated from the following file: