UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EKinematicBonesUpdateToPhysics Namespace Reference

Enumerations

enum  Type : int { SkipSimulatingBones , SkipAllBones }
 

Detailed Description

This enum defines how you'd like to update bones to physics world. If bone is simulating, you don't have to waste time on updating bone transform from kinematic. But also sometimes you don't like fixed bones to be updated by animation data.

Enumeration Type Documentation

◆ Type

Enumerator
SkipSimulatingBones 

Update any bones that are not simulating.

SkipAllBones 

Skip physics update from kinematic changes.