UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsInterfaceDeclaresCore.h File Reference

Go to the source code of this file.

Namespaces

namespace  Chaos
 
namespace  ChaosInterface
 

Macros

#define MAX_PHYSICS_FIELD_TARGETS   32
 

Typedefs

using FPhysTypeDummy = ChaosInterface::FDummyPhysType
 
using FPhysActorDummy = ChaosInterface::FDummyPhysActor
 
template<typename T >
using FCallbackDummy = ChaosInterface::FDummyCallback< T >
 
using FHitLocation = ChaosInterface::FLocationHit
 
using FHitSweep = ChaosInterface::FSweepHit
 
using FHitRaycast = ChaosInterface::FRaycastHit
 
using FHitOverlap = ChaosInterface::FOverlapHit
 
using FPhysicsQueryHit = ChaosInterface::FQueryHit
 
using FPhysicsTransform = FTransform
 
using FPhysicsShape = Chaos::FPerShapeData
 
using FPhysicsGeometry = Chaos::FImplicitObject
 
using FPhysicsCapsuleGeometry = Chaos::FCapsule
 
using FPhysicsMaterial = Chaos::FChaosPhysicsMaterial
 
using FPhysicsMaterialMask = Chaos::FChaosPhysicsMaterialMask
 
using FPhysicsActor = Chaos::FGeometryParticle
 
template<typename T >
using FPhysicsHitCallback = ChaosInterface::FSQHitBuffer< T >
 
template<typename T >
using FSingleHitBuffer = ChaosInterface::FSQSingleHitBuffer< T >
 
template<typename T >
using FDynamicHitBuffer = ChaosInterface::FSQHitBuffer< T >
 
using FPhysicsActorHandle = Chaos::FSingleParticlePhysicsProxy *
 
typedef FPhysicsConstraintReference_Chaos FPhysicsConstraintHandle
 
typedef FPhysInterface_Chaos FPhysicsInterface
 
typedef FPhysScene_Chaos FPhysScene
 
typedef FPhysicsAggregateReference_Chaos FPhysicsAggregateHandle
 
typedef FPhysInterface_Chaos FPhysicsCommand
 
typedef FPhysicsShapeReference_Chaos FPhysicsShapeHandle
 
typedef FPhysicsGeometryCollection_Chaos FPhysicsGeometryCollection
 
typedef Chaos::FMaterialHandle FPhysicsMaterialHandle
 
typedef Chaos::FMaterialMaskHandle FPhysicsMaterialMaskHandle
 
typedef FPhysicsShapeAdapter_Chaos FPhysicsShapeAdapter
 
typedef FPhysicsUserData_Chaos FPhysicsUserData
 

Functions

FPhysicsActorHandle DefaultPhysicsActorHandle ()
 

Macro Definition Documentation

◆ MAX_PHYSICS_FIELD_TARGETS

#define MAX_PHYSICS_FIELD_TARGETS   32

Typedef Documentation

◆ FCallbackDummy

◆ FDynamicHitBuffer

◆ FHitLocation

◆ FHitOverlap

◆ FHitRaycast

◆ FHitSweep

◆ FPhysActorDummy

◆ FPhysicsActor

◆ FPhysicsActorHandle

◆ FPhysicsAggregateHandle

◆ FPhysicsCapsuleGeometry

◆ FPhysicsCommand

◆ FPhysicsConstraintHandle

◆ FPhysicsGeometry

◆ FPhysicsGeometryCollection

◆ FPhysicsHitCallback

◆ FPhysicsInterface

◆ FPhysicsMaterial

◆ FPhysicsMaterialHandle

◆ FPhysicsMaterialMask

◆ FPhysicsMaterialMaskHandle

◆ FPhysicsQueryHit

◆ FPhysicsShape

◆ FPhysicsShapeAdapter

◆ FPhysicsShapeHandle

◆ FPhysicsTransform

◆ FPhysicsUserData

◆ FPhysScene

◆ FPhysTypeDummy

◆ FSingleHitBuffer

Function Documentation

◆ DefaultPhysicsActorHandle()

FPhysicsActorHandle DefaultPhysicsActorHandle ( )
inline