#include <Defines.h>
◆ ECombineMode
The different combine modes to determine the friction / restitution of two actors. If the two materials have two different combine modes, we use the largest one (Min beats Avg, Max beats Multiply, etc...)
| Enumerator |
|---|
| Avg | |
| Min | |
| Multiply | |
| Max | |
◆ FChaosPhysicsMaterial()
| Chaos::FChaosPhysicsMaterial::FChaosPhysicsMaterial |
( |
| ) |
|
|
inline |
◆ ChooseCombineMode()
◆ CombineHelper()
◆ Serialize()
| void Chaos::FChaosPhysicsMaterial::Serialize |
( |
FArchive & |
Ar | ) |
|
|
inline |
◆ StaticSerialize()
◆ AngularEtherDrag
| FReal Chaos::FChaosPhysicsMaterial::AngularEtherDrag |
◆ BaseFrictionImpulse
| FRealSingle Chaos::FChaosPhysicsMaterial::BaseFrictionImpulse |
Settings for "sticky" friction
◆ DamageModifier
◆ Density
| FReal Chaos::FChaosPhysicsMaterial::Density |
◆ DisabledAngularThreshold
| FReal Chaos::FChaosPhysicsMaterial::DisabledAngularThreshold |
◆ DisabledLinearThreshold
| FReal Chaos::FChaosPhysicsMaterial::DisabledLinearThreshold |
◆ Friction
| FReal Chaos::FChaosPhysicsMaterial::Friction |
◆ FrictionCombineMode
| ECombineMode Chaos::FChaosPhysicsMaterial::FrictionCombineMode |
◆ IsSerializablePtr
◆ LinearEtherDrag
| FReal Chaos::FChaosPhysicsMaterial::LinearEtherDrag |
◆ Restitution
| FReal Chaos::FChaosPhysicsMaterial::Restitution |
◆ RestitutionCombineMode
| ECombineMode Chaos::FChaosPhysicsMaterial::RestitutionCombineMode |
◆ SleepCounterThreshold
| int32 Chaos::FChaosPhysicsMaterial::SleepCounterThreshold |
◆ SleepingAngularThreshold
| FReal Chaos::FChaosPhysicsMaterial::SleepingAngularThreshold |
◆ SleepingLinearThreshold
| FReal Chaos::FChaosPhysicsMaterial::SleepingLinearThreshold |
◆ SoftCollisionMode
◆ SoftCollisionThickness
| FRealSingle Chaos::FChaosPhysicsMaterial::SoftCollisionThickness |
◆ StaticFriction
| FReal Chaos::FChaosPhysicsMaterial::StaticFriction |
◆ Strength
◆ UserData
| void* Chaos::FChaosPhysicsMaterial::UserData |
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Defines.h