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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Defines.h>
Public Attributes | |
| float | DamageThresholdMultiplier = 1.0f |
| float Chaos::FChaosPhysicsMaterialDamageModifier::DamageThresholdMultiplier = 1.0f |
multiplier for the geometry collection damage thresholds/ internal strain this allows for setting up unit damage threshold and use the material to scale them to the desired range of values