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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicalMaterials.h>
Public Member Functions | |
| CHAOS_API FChaosPhysicsMaterial * | Get () const |
| CHAOS_API FChaosPhysicsMaterial * | GetInternal (const THandleArray< FChaosPhysicsMaterial > *const SimMaterials) const |
| bool | IsValid () const |
| bool | IsValidInternal (const THandleArray< FChaosPhysicsMaterial > *const SimMaterials) const |
| void | Reset () |
Public Attributes | |
| FChaosMaterialHandle | InnerHandle |
Friends | |
| bool | operator== (const FMaterialHandle &A, const FMaterialHandle &B) |
| FArchive & | operator<< (FArchive &Ar, FMaterialHandle &Value) |
Helper wrapper to encapsulate the access through the material manager Handles returned from the material manager are only designed to be used (resolved) on the game thread by the physics interface.
| FChaosPhysicsMaterial * Chaos::FMaterialHandle::Get | ( | ) | const |
| FChaosPhysicsMaterial * Chaos::FMaterialHandle::GetInternal | ( | const THandleArray< FChaosPhysicsMaterial > *const | SimMaterials | ) | const |
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| FChaosMaterialHandle Chaos::FMaterialHandle::InnerHandle |