UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicsShapeReference_Chaos Class Reference

#include <ChaosEngineInterface.h>

Public Member Functions

 FPhysicsShapeReference_Chaos ()
 
 FPhysicsShapeReference_Chaos (Chaos::FPerShapeData *ShapeIn, const FPhysicsActorHandle &ActorRefIn)
 
bool IsValid () const
 
bool Equals (const FPhysicsShapeReference_Chaos &Other) const
 
bool operator== (const FPhysicsShapeReference_Chaos &Other) const
 
PHYSICSCORE_API const Chaos::FImplicitObjectGetGeometry () const
 

Public Attributes

Chaos::FPerShapeDataShape
 
FPhysicsActorHandle ActorRef
 

Friends

uint32 GetTypeHash (const FPhysicsShapeReference_Chaos &InShapeReference)
 

Constructor & Destructor Documentation

◆ FPhysicsShapeReference_Chaos() [1/2]

FPhysicsShapeReference_Chaos::FPhysicsShapeReference_Chaos ( )
inline

◆ FPhysicsShapeReference_Chaos() [2/2]

FPhysicsShapeReference_Chaos::FPhysicsShapeReference_Chaos ( Chaos::FPerShapeData ShapeIn,
const FPhysicsActorHandle ActorRefIn 
)
inline

Member Function Documentation

◆ Equals()

bool FPhysicsShapeReference_Chaos::Equals ( const FPhysicsShapeReference_Chaos Other) const
inline

◆ GetGeometry()

const Chaos::FImplicitObject & FPhysicsShapeReference_Chaos::GetGeometry ( ) const

◆ IsValid()

bool FPhysicsShapeReference_Chaos::IsValid ( ) const
inline

◆ operator==()

bool FPhysicsShapeReference_Chaos::operator== ( const FPhysicsShapeReference_Chaos Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FPhysicsShapeReference_Chaos InShapeReference)
friend

Member Data Documentation

◆ ActorRef

FPhysicsActorHandle FPhysicsShapeReference_Chaos::ActorRef

◆ Shape

Chaos::FPerShapeData* FPhysicsShapeReference_Chaos::Shape

The documentation for this class was generated from the following files: