UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosInterface::FLocationHit Struct Reference

#include <SQTypes.h>

+ Inheritance diagram for ChaosInterface::FLocationHit:

Public Member Functions

CHAOS_API void Serialize (Chaos::FChaosArchive &Ar)
 
bool operator< (const FLocationHit &Other) const
 
- Public Member Functions inherited from ChaosInterface::FQueryHit
 FQueryHit ()
 
CHAOS_API void Serialize (Chaos::FChaosArchive &Ar)
 
- Public Member Functions inherited from ChaosInterface::FActorShape
CHAOS_API void Serialize (Chaos::FChaosArchive &Ar)
 

Public Attributes

FHitFlags Flags
 
FVector WorldPosition
 
FVector WorldNormal
 
float Distance
 
- Public Attributes inherited from ChaosInterface::FQueryHit
int32 FaceIndex
 
FVector FaceNormal { EForceInit::ForceInitToZero }
 
int32 ElementIndex
 
- Public Attributes inherited from ChaosInterface::FActorShape
Chaos::FGeometryParticleActor
 
const Chaos::FPerShapeDataShape
 

Member Function Documentation

◆ operator<()

bool ChaosInterface::FLocationHit::operator< ( const FLocationHit Other) const
inline

◆ Serialize()

void ChaosInterface::FLocationHit::Serialize ( Chaos::FChaosArchive Ar)

Member Data Documentation

◆ Distance

float ChaosInterface::FLocationHit::Distance

◆ Flags

FHitFlags ChaosInterface::FLocationHit::Flags

◆ WorldNormal

FVector ChaosInterface::FLocationHit::WorldNormal

◆ WorldPosition

FVector ChaosInterface::FLocationHit::WorldPosition

The documentation for this struct was generated from the following files: