#include <SingleAnimationPlayData.h>
◆ FSingleAnimationPlayData()
| FSingleAnimationPlayData::FSingleAnimationPlayData |
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◆ Initialize()
◆ PopulateFrom()
Populates this play data with the current state of the supplied instance.
◆ ValidatePosition()
| void FSingleAnimationPlayData::ValidatePosition |
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◆ AnimToPlay
◆ bSavedLooping
| uint32 FSingleAnimationPlayData::bSavedLooping |
Default setting for looping for SequenceToPlay. This is not current state of looping.
◆ bSavedPlaying
| uint32 FSingleAnimationPlayData::bSavedPlaying |
Default setting for playing for SequenceToPlay. This is not current state of playing.
◆ SavedPlayRate
| float FSingleAnimationPlayData::SavedPlayRate |
Default setting for play rate of SequenceToPlay to play.
◆ SavedPosition
| float FSingleAnimationPlayData::SavedPosition |
Default setting for position of SequenceToPlay to play.
The documentation for this struct was generated from the following files: