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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ClothingSimulation.h>
Inheritance diagram for FClothingSimulationContextCommon:Public Member Functions | |
| UE_API | FClothingSimulationContextCommon () |
| FClothingSimulationContextCommon (const FClothingSimulationContextCommon &)=default | |
| FClothingSimulationContextCommon & | operator= (const FClothingSimulationContextCommon &)=default |
| virtual UE_API | ~FClothingSimulationContextCommon () override |
| virtual UE_API void | Fill (const USkeletalMeshComponent *InComponent, float InDeltaSeconds, float InMaxPhysicsDelta, bool bIsInitialization) |
Public Member Functions inherited from IClothingSimulationContext | |
| UE_API | IClothingSimulationContext () |
| virtual UE_API | ~IClothingSimulationContext () |
Protected Member Functions | |
| virtual UE_API void | FillBoneTransforms (const USkeletalMeshComponent *InComponent) |
| virtual UE_API void | FillRefToLocals (const USkeletalMeshComponent *InComponent, bool bIsInitialization) |
| virtual UE_API void | FillComponentToWorld (const USkeletalMeshComponent *InComponent) |
| virtual UE_API void | FillWorldGravity (const USkeletalMeshComponent *InComponent) |
| virtual UE_API void | FillWindVelocity (const USkeletalMeshComponent *InComponent) |
| virtual UE_API void | FillDeltaSeconds (float InDeltaSeconds, float InMaxPhysicsDelta) |
| virtual UE_API void | FillTeleportMode (const USkeletalMeshComponent *InComponent, float InDeltaSeconds, float InMaxPhysicsDelta) |
| virtual UE_API void | FillMaxDistanceScale (const USkeletalMeshComponent *InComponent) |
| virtual UE_API void | FillSolverGeometryScale (const USkeletalMeshComponent *InComponent) |
Base simulation data that just about every simulation would need.
| PRAGMA_DISABLE_DEPRECATION_WARNINGS FClothingSimulationContextCommon::FClothingSimulationContextCommon | ( | ) |
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| TArray<FTransform> FClothingSimulationContextCommon::BoneTransforms |
| FClothingSimulationCacheData FClothingSimulationContextCommon::CacheData |
| FTransform FClothingSimulationContextCommon::ComponentToWorld |
| float FClothingSimulationContextCommon::DeltaSeconds |
| float FClothingSimulationContextCommon::MaxDistanceScale |
| int32 FClothingSimulationContextCommon::PredictedLod |
| TArray<FMatrix44f> FClothingSimulationContextCommon::RefToLocals |
| float FClothingSimulationContextCommon::SolverGeometryScale = 1.f |
| EClothingTeleportMode FClothingSimulationContextCommon::TeleportMode |
| float FClothingSimulationContextCommon::VelocityScale |
| float FClothingSimulationContextCommon::WindAdaption |
| FVector FClothingSimulationContextCommon::WindVelocity |
| FVector FClothingSimulationContextCommon::WorldGravity |