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| | ENUM_CLASS_FLAGS (EActorIteratorFlags) |
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| ENGINE_API void | DrawStatsHUD (UWorld *InWorld, FViewport *Viewport, FCanvas *Canvas, UCanvas *CanvasObject, TArray< struct FDebugDisplayProperty > &DebugProperties, const FVector &ViewLocation, const FRotator &ViewRotation) |
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| ENGINE_API TArray< FSubLevelStatus > | GetSubLevelsStatus (UWorld *InWorld, bool SortByActorCount=false) |
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| ENGINE_API bool | EngineUtils::FindOrLoadAssetsByPath (const FString &Path, TArray< UObject * > &OutAssets, EAssetToLoad Type) |
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| ENGINE_API void | VirtualTextureUtils::CheckAndReportInvalidUsage (const UObject *Owner, const FName &PropertyName, const UTexture *Texture) |
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◆ EActorIteratorFlags
Iteration flags, specifies which types of levels and actors should be iterated
| Enumerator |
|---|
| AllActors | |
| SkipPendingKill | |
| OnlySelectedActors | |
| OnlyActiveLevels | |
◆ EActorIteratorType
Type enum, used to represent the special End iterator
◆ DrawStatsHUD()
Renders stats
- Parameters
-
| InWorld | The World to render stats |
| Viewport | The viewport to render to |
| Canvas | Canvas object to use for rendering |
| CanvasObject | Optional canvas object for visualizing properties |
| DebugProperties | List of properties to visualize (in/out) |
| ViewLocation | Location of camera |
| ViewRotation | Rotation of camera |
Renders stats
- Parameters
-
| World | The World to render stats about |
| Viewport | The viewport to render to |
| Canvas | Canvas object to use for rendering |
| CanvasObject | Optional canvas object for visualizing properties |
| DebugProperties | List of properties to visualize (in/out) |
| ViewLocation | Location of camera |
| ViewRotation | Rotation of camera |
◆ ENUM_CLASS_FLAGS()
◆ GetSubLevelsStatus()
Gathers SubLevels status from a provided world
- Parameters
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| InWorld | World to gather sublevels stats from |
- Returns
- sublevels status (streaming state, LOD index, where player is)