UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HStaticMeshVert Struct Reference

#include <EngineUtils.h>

+ Inheritance diagram for HStaticMeshVert:

Public Member Functions

 DECLARE_HIT_PROXY (ENGINE_API)
 
 HStaticMeshVert (AActor *InActor, FVector InVertex)
 
virtual void AddReferencedObjects (FReferenceCollector &Collector) override
 
- Public Member Functions inherited from HHitProxy
ENGINE_API HHitProxy (EHitProxyPriority InPriority=HPP_World)
 
 HHitProxy (EHitProxyPriority InPriority, EHitProxyPriority InOrthoPriority)
 
virtual ENGINE_API ~HHitProxy ()
 
ENGINE_API bool IsA (HHitProxyType *TestType) const
 
virtual ENGINE_API EMouseCursor::Type GetMouseCursor ()
 
virtual bool AlwaysAllowsTranslucentPrimitives () const
 
virtual ENGINE_API FTypedElementHandle GetElementHandle () const
 
- Public Member Functions inherited from FRefCountedObject
 FRefCountedObject ()
 
virtual ~FRefCountedObject ()
 
 FRefCountedObject (const FRefCountedObject &Rhs)=delete
 
FRefCountedObjectoperator= (const FRefCountedObject &Rhs)=delete
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 

Public Attributes

TObjectPtr< AActorActor
 
FVector Vertex
 
- Public Attributes inherited from HHitProxy
const EHitProxyPriority Priority
 
const EHitProxyPriority OrthoPriority
 
FHitProxyId Id
 

Constructor & Destructor Documentation

◆ HStaticMeshVert()

HStaticMeshVert::HStaticMeshVert ( AActor InActor,
FVector  InVertex 
)
inline

Member Function Documentation

◆ AddReferencedObjects()

virtual void HStaticMeshVert::AddReferencedObjects ( FReferenceCollector Collector)
inlineoverridevirtual

Reimplemented from HHitProxy.

◆ DECLARE_HIT_PROXY()

HStaticMeshVert::DECLARE_HIT_PROXY ( ENGINE_API  )

Member Data Documentation

◆ Actor

TObjectPtr<AActor> HStaticMeshVert::Actor

◆ Vertex

FVector HStaticMeshVert::Vertex

The documentation for this struct was generated from the following file: