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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EngineUtils.h>
Inheritance diagram for FSelectedActorIterator:Public Member Functions | |
| FSelectedActorIterator (const UWorld *InWorld) | |
| FSelectedActorIterator (const UWorld *InWorld, const TSubclassOf< AActor > InClass) | |
| FSelectedActorIterator (EActorIteratorType) | |
Public Member Functions inherited from TActorIteratorBase< FSelectedActorIterator > | |
| void | operator++ () |
| FORCEINLINE AActor * | operator* () const |
| FORCEINLINE AActor * | operator-> () const |
| FORCEINLINE | operator bool () const |
| void | ClearCurrent () |
| int32 | GetProgressNumerator () const |
Friends | |
| class | TActorIteratorBase< FSelectedActorIterator > |
Additional Inherited Members | |
Protected Member Functions inherited from TActorIteratorBase< FSelectedActorIterator > | |
| TActorIteratorBase (EActorIteratorType) | |
| TActorIteratorBase (const UWorld *InWorld, TSubclassOf< AActor > InClass, const EActorIteratorFlags InFlags) | |
| bool | IsActorSuitable (const AActor *Actor) const |
| bool | CanIterateLevel (const ULevel *Level) const |
Selected actor iterator, this is for ease of use but the same can be done by adding EActorIteratorFlags::OnlySelectedActors to
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inlineexplicit |
Constructor
| InWorld | The world whose actors are to be iterated over. |
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inlineexplicit |
Constructor
| InWorld | The world whose actors are to be iterated over. |
| InClass | The type of actors to be iterated over. |
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inlineexplicit |
Constructor for creating an end iterator
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friend |