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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EngineUtils.h>
Public Member Functions | |
| void | operator++ () |
| FORCEINLINE AActor * | operator* () const |
| FORCEINLINE AActor * | operator-> () const |
| FORCEINLINE | operator bool () const |
| void | ClearCurrent () |
| int32 | GetProgressNumerator () const |
Protected Member Functions | |
| TActorIteratorBase (EActorIteratorType) | |
| TActorIteratorBase (const UWorld *InWorld, TSubclassOf< AActor > InClass, const EActorIteratorFlags InFlags) | |
| bool | IsActorSuitable (const AActor *Actor) const |
| bool | CanIterateLevel (const ULevel *Level) const |
Friends | |
| bool | operator== (const TActorIteratorBase &Lhs, const TActorIteratorBase &Rhs) |
| bool | operator!= (const TActorIteratorBase &Lhs, const TActorIteratorBase &Rhs) |
Template class used to filter actors by certain characteristics
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inlineexplicitprotected |
Hide the constructors as construction on this class should only be done by subclasses
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inlineprotected |
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inlineprotected |
Used to examine whether this level is valid for iteration or not This function should be redefined (thus hiding this one) in a derived class if it wants special level filtering.
| Level | the level to check for iteration |
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inline |
Clears the current Actor in the array (setting it to NULL).
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inline |
Returns the number of actors considered thus far. Can be used in combination with GetProgressDenominator to gauge progress iterating over all actors.
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inlineprotected |
Determines whether this is a valid actor or not. This function should be redefined (thus hiding this one) in a derived class if it wants special actor filtering.
| Actor | Actor to check |
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inlineexplicit |
Returns whether the iterator has reached the end and no longer points to a suitable actor.
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inline |
Returns the current suitable actor pointed at by the Iterator
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inline |
Iterates to next suitable actor.
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inline |
Returns the current suitable actor pointed at by the Iterator
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friend |
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friend |