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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DebugDisplayProperty.h>
Public Member Functions | |
| FDebugDisplayProperty () | |
Public Attributes | |
| TObjectPtr< class UObject > | Obj |
| TSubclassOf< class UObject > | WithinClass |
| FName | PropertyName |
| uint32 | bSpecialProperty:1 |
Debug property display functionality to interact with this, use "display", "displayall", "displayclear"
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inline |
Default constructor.
| uint32 FDebugDisplayProperty::bSpecialProperty |
whether PropertyName is a "special" value not directly mapping to a real property (e.g. state name)
| TObjectPtr<class UObject> FDebugDisplayProperty::Obj |
the object whose property to display. If this is a class, all objects of that class are drawn.
| FName FDebugDisplayProperty::PropertyName |
name of the property to display
| TSubclassOf<class UObject> FDebugDisplayProperty::WithinClass |
if Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass