UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDebugDisplayProperty Struct Reference

#include <DebugDisplayProperty.h>

Public Member Functions

 FDebugDisplayProperty ()
 

Public Attributes

TObjectPtr< class UObjectObj
 
TSubclassOf< class UObjectWithinClass
 
FName PropertyName
 
uint32 bSpecialProperty:1
 

Detailed Description

Debug property display functionality to interact with this, use "display", "displayall", "displayclear"

See also
UGameViewportClient
FDebugDisplayProperty
DrawStatsHUD

Constructor & Destructor Documentation

◆ FDebugDisplayProperty()

FDebugDisplayProperty::FDebugDisplayProperty ( )
inline

Default constructor.

Member Data Documentation

◆ bSpecialProperty

uint32 FDebugDisplayProperty::bSpecialProperty

whether PropertyName is a "special" value not directly mapping to a real property (e.g. state name)

◆ Obj

TObjectPtr<class UObject> FDebugDisplayProperty::Obj

the object whose property to display. If this is a class, all objects of that class are drawn.

◆ PropertyName

FName FDebugDisplayProperty::PropertyName

name of the property to display

◆ WithinClass

TSubclassOf<class UObject> FDebugDisplayProperty::WithinClass

if Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass


The documentation for this struct was generated from the following file: