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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MRMeshComponent.h"#include "PrimitiveSceneProxy.h"#include "DynamicMeshBuilder.h"#include "LocalVertexFactory.h"#include "Containers/ResourceArray.h"#include "SceneManagement.h"#include "MaterialDomain.h"#include "MaterialShared.h"#include "Materials/Material.h"#include "RenderingThread.h"#include "RHIResourceUtils.h"#include "DataDrivenShaderPlatformInfo.h"#include "BaseMeshReconstructorModule.h"#include "MeshReconstructorBase.h"#include "AI/NavigationSystemHelpers.h"#include "PackedNormal.h"#include "PhysicsEngine/BodySetup.h"#include "PhysicsEngine/BodyInstance.h"#include "PhysicsEngine/PhysicsSettings.h"#include "PhysicsPublic.h"#include "Misc/RuntimeErrors.h"#include "Engine/Engine.h"#include "SceneView.h"#include "UObject/UObjectThreadContext.h"#include "Stats/Stats.h"#include "UObject/ConstructorHelpers.h"#include "Materials/MaterialInstanceDynamic.h"#include "SceneInterface.h"Classes | |
| class | FMRMeshVertexBuffer< DataType > |
| class | FMRMeshIndexBuffer |
| struct | FMRMeshProxySection |
| class | FMRMeshProxy |
| struct | FMeshArrayHolder |
Macros | |
| #define | DEBUG_BRICK_CULLING |
Enumerations | |
| enum class | ECullingDebugState { Off , On , Paused } |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("MrMesh SetCollisionProfileName"), STAT_MrMesh_SetCollisionProfileName, STATGROUP_Physics) | |
| DECLARE_CYCLE_STAT (TEXT("Update Collision"), STAT_UpdateCollision, STATGROUP_MRMESH) | |
| #define DEBUG_BRICK_CULLING |
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strong |
| DECLARE_CYCLE_STAT | ( | TEXT("MrMesh SetCollisionProfileName") | , |
| STAT_MrMesh_SetCollisionProfileName | , | ||
| STATGROUP_Physics | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Update Collision") | , |
| STAT_UpdateCollision | , | ||
| STATGROUP_MRMESH | |||
| ) |