#include <SkeletalMeshComponent.h>
◆ FAnimationEvaluationContext()
| FAnimationEvaluationContext::FAnimationEvaluationContext |
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inline |
◆ Clear()
| void FAnimationEvaluationContext::Clear |
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inline |
◆ Copy()
◆ AnimInstance
◆ bDoEvaluation
| bool FAnimationEvaluationContext::bDoEvaluation |
◆ bDoInterpolation
| bool FAnimationEvaluationContext::bDoInterpolation |
◆ bDuplicateToCacheBones
| bool FAnimationEvaluationContext::bDuplicateToCacheBones |
◆ bDuplicateToCacheCurve
| bool FAnimationEvaluationContext::bDuplicateToCacheCurve |
◆ bDuplicateToCachedAttributes
| bool FAnimationEvaluationContext::bDuplicateToCachedAttributes |
◆ bForceRefPose
| bool FAnimationEvaluationContext::bForceRefPose |
◆ BoneSpaceTransforms
◆ CachedBoneSpaceTransforms
◆ CachedComponentSpaceTransforms
◆ CachedCurve
◆ CachedCustomAttributes
◆ ComponentSpaceTransforms
◆ Curve
◆ CustomAttributes
◆ PostProcessAnimInstance
| UAnimInstance* FAnimationEvaluationContext::PostProcessAnimInstance |
◆ RootBoneTranslation
| FVector FAnimationEvaluationContext::RootBoneTranslation |
◆ SkeletalMesh
The documentation for this struct was generated from the following file: