#include <PhysicsObjectInternal.h>
◆ FPhysicsObject()
◆ GetBodyIndex()
| int32 Chaos::FPhysicsObject::GetBodyIndex |
( |
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const |
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inline |
◆ GetBodyName()
| const FName & Chaos::FPhysicsObject::GetBodyName |
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const |
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inline |
◆ GetParentObject()
◆ GetParticle()
◆ GetRootObject()
◆ GetRootParticle()
◆ HasChildren()
| bool Chaos::FPhysicsObject::HasChildren |
( |
| ) |
const |
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inline |
◆ IsParticleDisabled()
◆ IsValid()
| bool Chaos::FPhysicsObject::IsValid |
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| ) |
const |
◆ ObjectState()
◆ PhysicsProxy() [1/2]
◆ PhysicsProxy() [2/2]
◆ SetBodyIndex()
| void Chaos::FPhysicsObject::SetBodyIndex |
( |
int32 |
InBodyIndex | ) |
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inline |
◆ SetName()
| void Chaos::FPhysicsObject::SetName |
( |
const FName & |
InBodyName | ) |
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inline |
◆ FPhysicsObjectFactory
The documentation for this struct was generated from the following files: