UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLinkedInstancesAdapter Struct Reference

#include <SkeletalMeshComponent.h>

Static Public Member Functions

static void AddLinkedInstance (USkeletalMeshComponent *InComponent, UAnimInstance *InAnimInstance)
 
static void RemoveLinkedInstance (USkeletalMeshComponent *InComponent, UAnimInstance *InAnimInstance)
 
static void ResetLinkedInstance (USkeletalMeshComponent *InComponent)
 

Detailed Description

SkeletalMeshComponent is used to create an instance of an animated SkeletalMesh asset.

See also
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/
USkeletalMesh

Member Function Documentation

◆ AddLinkedInstance()

static void FLinkedInstancesAdapter::AddLinkedInstance ( USkeletalMeshComponent *  InComponent,
UAnimInstance InAnimInstance 
)
inlinestatic

◆ RemoveLinkedInstance()

static void FLinkedInstancesAdapter::RemoveLinkedInstance ( USkeletalMeshComponent *  InComponent,
UAnimInstance InAnimInstance 
)
inlinestatic

◆ ResetLinkedInstance()

static void FLinkedInstancesAdapter::ResetLinkedInstance ( USkeletalMeshComponent *  InComponent)
inlinestatic

The documentation for this struct was generated from the following file: