#include <SkeletalMeshComponent.h>
SkeletalMeshComponent is used to create an instance of an animated SkeletalMesh asset.
- See also
- https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/
-
USkeletalMesh
◆ AddLinkedInstance()
| static void FLinkedInstancesAdapter::AddLinkedInstance |
( |
USkeletalMeshComponent * |
InComponent, |
|
|
UAnimInstance * |
InAnimInstance |
|
) |
| |
|
inlinestatic |
◆ RemoveLinkedInstance()
| static void FLinkedInstancesAdapter::RemoveLinkedInstance |
( |
USkeletalMeshComponent * |
InComponent, |
|
|
UAnimInstance * |
InAnimInstance |
|
) |
| |
|
inlinestatic |
◆ ResetLinkedInstance()
| static void FLinkedInstancesAdapter::ResetLinkedInstance |
( |
USkeletalMeshComponent * |
InComponent | ) |
|
|
inlinestatic |
The documentation for this struct was generated from the following file: