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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshComponent.h>
Inheritance diagram for FSkeletalMeshComponentClothTickFunction:Public Attributes | |
| USkeletalMeshComponent * | Target |
Public Attributes inherited from FTickFunction | |
| TEnumAsByte< enum ETickingGroup > | TickGroup |
| TEnumAsByte< enum ETickingGroup > | EndTickGroup |
| uint8 | bTickEvenWhenPaused:1 |
| uint8 | bCanEverTick:1 |
| uint8 | bStartWithTickEnabled:1 |
| uint8 | bAllowTickOnDedicatedServer:1 |
| uint8 | bAllowTickBatching:1 |
| uint8 | bHighPriority:1 |
| uint8 | bRunOnAnyThread:1 |
| uint8 | bRunTransactionally:1 |
| uint8 | bDispatchManually: 1 |
Tick function that prepares and simulates cloth
Function used to describe this tick for active tick reporting.
Reimplemented from FTickFunction.
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overridevirtual |
Abstract function to describe this tick. Used to print messages about illegal cycles in the dependency graph.
Reimplemented from FTickFunction.
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overridevirtual |
Abstract function to execute the tick.
| DeltaTime | - frame time to advance, in seconds. |
| TickType | - kind of tick for this frame. |
| CurrentThread | - thread we are executing on, useful to pass along as new tasks are created. |
| MyCompletionGraphEvent | - completion event for this task. Useful for holding the completetion of this task until certain child tasks are complete. |
Reimplemented from FTickFunction.
| USkeletalMeshComponent* FSkeletalMeshComponentClothTickFunction::Target |