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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PoseSnapshot.h>
Public Member Functions | |
| FPoseSnapshot () | |
| void | Reset () |
Public Attributes | |
| TArray< FTransform > | LocalTransforms |
| TArray< FName > | BoneNames |
| FName | SkeletalMeshName |
| FName | SnapshotName |
| bool | bIsValid |
A pose for a skeletal mesh
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inline |
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inline |
| bool FPoseSnapshot::bIsValid |
Whether the pose is valid
| TArray<FTransform> FPoseSnapshot::LocalTransforms |
Array of transforms per-bone
| FName FPoseSnapshot::SkeletalMeshName |
The name of the skeletal mesh that was used to take this snapshot
| FName FPoseSnapshot::SnapshotName |
The name for this snapshot