UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPoseSnapshot Struct Reference

#include <PoseSnapshot.h>

Public Member Functions

 FPoseSnapshot ()
 
void Reset ()
 

Public Attributes

TArray< FTransformLocalTransforms
 
TArray< FNameBoneNames
 
FName SkeletalMeshName
 
FName SnapshotName
 
bool bIsValid
 

Detailed Description

A pose for a skeletal mesh

Constructor & Destructor Documentation

◆ FPoseSnapshot()

FPoseSnapshot::FPoseSnapshot ( )
inline

Member Function Documentation

◆ Reset()

void FPoseSnapshot::Reset ( )
inline

Member Data Documentation

◆ bIsValid

bool FPoseSnapshot::bIsValid

Whether the pose is valid

◆ BoneNames

TArray<FName> FPoseSnapshot::BoneNames

Array of bone names (corresponding to LocalTransforms)

◆ LocalTransforms

TArray<FTransform> FPoseSnapshot::LocalTransforms

Array of transforms per-bone

◆ SkeletalMeshName

FName FPoseSnapshot::SkeletalMeshName

The name of the skeletal mesh that was used to take this snapshot

◆ SnapshotName

FName FPoseSnapshot::SnapshotName

The name for this snapshot


The documentation for this struct was generated from the following file: