UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PoseSnapshot.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "PoseSnapshot.generated.h"
7
9USTRUCT(BlueprintType)
11{
13
14public:
16 : bIsValid(false)
17 {}
18
19 void Reset()
20 {
21 LocalTransforms.Reset();
22 BoneNames.Reset();
23 SkeletalMeshName = NAME_None;
24 SnapshotName = NAME_None;
25 bIsValid = false;
26 }
27
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Snapshot")
30 TArray<FTransform> LocalTransforms;
31
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Snapshot")
34 TArray<FName> BoneNames;
35
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Snapshot")
38 FName SkeletalMeshName;
39
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Snapshot")
42 FName SnapshotName;
43
45 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Snapshot")
46 bool bIsValid;
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition Array.h:670
@ false
Definition radaudio_common.h:23
Definition PoseSnapshot.h:11
FPoseSnapshot()
Definition PoseSnapshot.h:15
void Reset()
Definition PoseSnapshot.h:19