13#include "AnimNode_LinkedAnimLayer.generated.h"
20USTRUCT(BlueprintInternalUseOnly)
34 UPROPERTY(EditAnywhere, Category = Settings)
42 virtual bool NeedsOnInitializeAnimInstance()
const override {
return true; }
79#if ANIMNODE_STATS_VERBOSE
84UE_DEPRECATED(4.24,
"FAnimNode_Layer has been renamed to FAnimNode_LinkedAnimLayer")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
UEBinkAudioDecodeInterface * Interface
Definition binka_ue_decode_test.cpp:24
Definition NameTypes.h:617
Definition AnimClassInterface.h:193
Definition UnrealString.h.inl:34
Definition SubclassOf.h:30
Definition AnimInstance.h:353
Definition AnimLayerInterface.h:13
Definition UserDefinedStruct.h:61
Definition AnimClassInterface.h:31
Definition AnimInstanceProxy.h:144
Definition AnimNode_LinkedAnimGraph.h:22
Definition AnimNode_LinkedAnimLayer.h:22
virtual UClass * GetTargetClass() const override
Definition AnimNode_LinkedAnimLayer.h:51