UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_LinkedAnimLayer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
12
13#include "AnimNode_LinkedAnimLayer.generated.h"
14
19
20USTRUCT(BlueprintInternalUseOnly)
22{
24
25public:
30 UPROPERTY()
32
34 UPROPERTY(EditAnywhere, Category = Settings)
35 FName Layer;
36
39
41 ENGINE_API virtual void OnInitializeAnimInstance(const FAnimInstanceProxy* InProxy, const UAnimInstance* InAnimInstance) override;
42 virtual bool NeedsOnInitializeAnimInstance() const override { return true; }
43 ENGINE_API void OnUninitializeAnimInstance(UAnimInstance* InAnimInstance);
44
47
49 ENGINE_API virtual FName GetDynamicLinkFunctionName() const override;
50 ENGINE_API virtual UAnimInstance* GetDynamicLinkTarget(UAnimInstance* InOwningAnimInstance) const override;
51 virtual UClass* GetTargetClass() const override
52 {
53 return *Interface;
54 }
55
56#if WITH_EDITOR
57 // Event fired when the instance we are running has changed
60#endif
61
62protected:
63 ENGINE_API void InitializeSelfLayer(const UAnimInstance* SelfAnimInstance);
64
65 // Initialize the source properties to copy from
66 ENGINE_API void InitializeSourceProperties(const UAnimInstance* InAnimInstance);
67
68 ENGINE_API virtual bool CanTeardownLinkedInstance(const UAnimInstance* LinkedInstance) const override;
69
70 // Cleanup Shared LinkedLayers Data associated with InPreviousTargetInstance
71 ENGINE_API void CleanupSharedLinkedLayersData(const UAnimInstance* InOwningAnimInstance, UAnimInstance* InPreviousTargetInstance);
72
73#if WITH_EDITOR
74 // Event fired when the instance we are running has changed
76#endif
77
78 // stats
79#if ANIMNODE_STATS_VERBOSE
80 ENGINE_API virtual void InitializeStatID() override;
81#endif
82};
83
84UE_DEPRECATED(4.24, "FAnimNode_Layer has been renamed to FAnimNode_LinkedAnimLayer")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
UEBinkAudioDecodeInterface * Interface
Definition binka_ue_decode_test.cpp:24
Definition NameTypes.h:617
Definition AnimClassInterface.h:193
Definition UnrealString.h.inl:34
Definition SubclassOf.h:30
Definition AnimInstance.h:353
Definition AnimLayerInterface.h:13
Definition Class.h:3793
Definition Object.h:95
Definition UserDefinedStruct.h:61
Definition AnimClassInterface.h:31
Definition AnimInstanceProxy.h:144
Definition AnimNode_LinkedAnimGraph.h:22
Definition AnimNode_LinkedAnimLayer.h:22
virtual UClass * GetTargetClass() const override
Definition AnimNode_LinkedAnimLayer.h:51