UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_TransitionResult.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "AnimNode_TransitionResult.generated.h"
10
11// Root node of a state machine transition graph
12USTRUCT(BlueprintInternalUseOnly)
14{
16
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Result, meta=(PinShownByDefault))
18 bool bCanEnterTransition;
19
21 FCanTakeTransition NativeTransitionDelegate;
22
23public:
25
26 // FAnimNode_Base interface
27 ENGINE_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
28 ENGINE_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
29 ENGINE_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
30 ENGINE_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
31 ENGINE_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
32 // End of FAnimNode_Base interface
33};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition AnimNodeBase.h:853
Definition AnimNode_TransitionResult.h:14
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479