16#include "PoseAsset.generated.h"
19class USkeletalMeshComponent;
22class FPoseAssetDetails;
38#if WITH_EDITORONLY_DATA
97#if WITH_EDITORONLY_DATA
135 int32 GetNumPoses()
const {
return Poses.
Num(); }
136 bool Contains(
FName PoseName)
const {
return PoseFNames.
Contains(PoseName); }
138 bool IsValid()
const {
return PoseFNames.
Num() == Poses.
Num() && Tracks.
Num() == TrackBoneIndices.
Num(); }
184UCLASS(MinimalAPI, BlueprintType)
207#if WITH_EDITORONLY_DATA
209 UE_DEPRECATED(5.5,
"Direct access to RetargetSourceAsset has been deprecated. Please use members GetRetargetSourceAsset & SetRetargetSourceAsset instead.")
218#if WITH_EDITORONLY_DATA
236 UE_DEPRECATED(4.26,
"Use GetAnimationPose with other signature")
240 UE_DEPRECATED(4.26, "Use GetBaseAnimationPose with
other signature")
244 virtual bool HasRootMotion()
const {
return false; }
257 UE_DEPRECATED(5.4,
"Implement the version that takes FAssetRegistryTagsContext instead.")
266 UE_DEPRECATED(5.3, "Please use GetPoseFNames.")
272 UE_DEPRECATED(5.3, "Please use GetCurveFNames.")
288 UE_DEPRECATED(5.3, "Please use ContainsPose that
takes a
FName.")
294 UFUNCTION(BlueprintCallable, Category=PoseAsset)
298 UFUNCTION(BlueprintPure, Category=PoseAsset)
302 UFUNCTION(BlueprintPure, Category=PoseAsset)
306 UFUNCTION(BlueprintCallable, Category=PoseAsset)
314 UE_DEPRECATED(5.3,
"Please use AddOrUpdatePose that takes a FName.")
319 UE_DEPRECATED(5.3,
"Please use AddReferencePose that takes a FName.")
330 UFUNCTION(BlueprintCallable, Category=PoseAsset)
338 UE_DEPRECATED(5.3,
"Please use ModifyPoseName that does not take a UID.")
396 UE_DEPRECATED(5.3,
"Please use GetUniquePoseName scoped to this pose asset.")
418 void PostProcessData();
423 void UpdateTrackBoneIndices();
424 bool RemoveInvalidTracks();
429 UFUNCTION(BlueprintCallable, Category =
"Animation")
448 FName GetRetargetTransformsSourceName()
const;
450 friend class FPoseAssetDetails;
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
virtual bool IsPostLoadThreadSafe() const override
@ INDEX_NONE
Definition CoreMiscDefines.h:150
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void GetCurveValues(const TArray< const TCHAR * > &Cells, TArray< float > &Values)
Definition CurveTable.cpp:630
#define DECLARE_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:23
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
FTransform GetComponentSpaceTransform(TArray< uint8 > &ComponentSpaceFlags, TArray< FTransform > &ComponentSpaceTransforms, FReferenceSkeleton &RefSkeleton, int32 TargetIndex)
Definition ReferenceSkeleton.cpp:87
Definition Archive.h:1208
Definition AssetRegistryTagsContext.h:98
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition ObjectSaveContext.h:244
UE_REWRITE SizeType Num() const
Definition Array.h:1144
bool Contains(const ComparisonType &Item) const
Definition Array.h:1518
UE_NODEBUG UE_FORCEINLINE_HINT bool IsValidIndex(SizeType Index) const
Definition Array.h:1122
Definition UnrealString.h.inl:34
Definition AnimSequence.h:203
Definition AnimationAsset.h:1020
Definition PoseAsset.h:186
virtual bool IsValidAdditive() const
Definition PoseAsset.h:245
int32 GetBasePoseIndex() const
Definition PoseAsset.h:373
Definition SkeletalMesh.h:440
Definition Skeleton.h:295
Definition AnimationAsset.h:38
Definition AnimCurveTypes.h:93
Definition AnimationPoseData.h:16
Definition AnimCurveTypes.h:1041
Definition BonePose.h:347
Definition LiveLinkTypes.h:626
Definition PoseAsset.h:62
Definition PoseAsset.h:74
Definition PoseAsset.h:88
Definition PoseAsset.h:35
Definition UnrealType.h:6865
Definition ReferenceSkeleton.h:100
Definition SmartName.h:211
Definition ObjectPtr.h:488
Definition SoftObjectPtr.h:174
Definition StructOpsTypeTraits.h:11
@ WithSerializer
Definition StructOpsTypeTraits.h:23
@ WithPostSerialize
Definition StructOpsTypeTraits.h:25
Definition StructOpsTypeTraits.h:46