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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "HAL/ThreadSafeCounter.h"#include "UObject/ObjectMacros.h"#include "Components/SceneComponent.h"#include "Components/SkyAtmosphereComponent.h"#include "AtmosphericFogComponent.generated.h"Go to the source code of this file.
Variables | |
| Please use the SkyAtmosphere component instead | UAtmosphericFogComponent |
| ENGINE_API void DisableGroundScattering | ( | bool | NewGroundScattering | ) |
Deprecated
| ENGINE_API void DisableSunDisk | ( | bool | NewSunDisk | ) |
Deprecated
| ENGINE_API void SetAltitudeScale | ( | float | NewAltitudeScale | ) |
Deprecated
| ENGINE_API void SetDefaultBrightness | ( | float | NewBrightness | ) |
Deprecated
| ENGINE_API void SetDefaultLightColor | ( | FLinearColor | NewLightColor | ) |
Deprecated
| ENGINE_API void SetDensityMultiplier | ( | float | NewDensityMultiplier | ) |
Deprecated
| ENGINE_API void SetDensityOffset | ( | float | NewDensityOffset | ) |
Deprecated
| ENGINE_API void SetDistanceOffset | ( | float | NewDistanceOffset | ) |
Deprecated
| ENGINE_API void SetDistanceScale | ( | float | NewDistanceScale | ) |
Deprecated
| ENGINE_API void SetFogMultiplier | ( | float | NewFogMultiplier | ) |
Deprecated
| ENGINE_API void SetPrecomputeParams | ( | float | DensityHeight, |
| int32 | MaxScatteringOrder, | ||
| int32 | InscatterAltitudeSampleNum | ||
| ) |
Deprecated
| ENGINE_API void SetStartDistance | ( | float | NewStartDistance | ) |
Deprecated
| ENGINE_API void SetSunMultiplier | ( | float | NewSunMultiplier | ) |
Deprecated
| UCLASS | ( | ClassGroup | = Rendering, |
| collapsecategories | , | ||
| hidecategories | = (Object, Mobility, Activation, "Components|Activation"), |
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| editinlinenew | , | ||
| meta | = (BlueprintSpawnableComponent), |
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| MinimalAPI | , | ||
| notplaceable | |||
| ) |
Used to create fogging effects such as clouds.
| PRAGMA_DISABLE_DEPRECATION_WARNINGS UAtmosphericFogComponent::UAtmosphericFogComponent |