6#include "AnimSubsystem_Tag.generated.h"
31 template<
typename NodeType>
34 return static_cast<NodeType*
>(FindNodeByTag_Internal(
InTag,
InInstance, NodeType::StaticStruct()));
43 template<
typename NodeType>
57 friend class UAnimBlueprintExtension_Tag;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition AnimClassInterface.h:193
Definition UnrealString.h.inl:34
Definition AnimInstance.h:353
Definition AnimNodeBase.h:853
Definition AnimSubsystem.h:77
Definition AnimSubsystem_Tag.h:14
const NodeType * FindNodeByTag(FName InTag, const UAnimInstance *InInstance) const
Definition AnimSubsystem_Tag.h:44
NodeType * FindNodeByTag(FName InTag, UAnimInstance *InInstance) const
Definition AnimSubsystem_Tag.h:32
Definition AnimSubsystem.h:101