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| #define | ANIM_TRACE_ENABLED (OBJECT_TRACE_ENABLED && !(UE_BUILD_SHIPPING || UE_BUILD_TEST)) |
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| #define | TRACE_ANIM_TICK_RECORD(Context, TickRecord) |
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| #define | TRACE_SKELETAL_MESH(Mesh) |
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| #define | TRACE_SKELETAL_MESH_COMPONENT(Component) |
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| #define | TRACE_SKELETALMESH_FRAME(Component) |
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| #define | TRACE_SCOPED_ANIM_GRAPH(Context) |
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| #define | TRACE_SCOPED_ANIM_NODE(Context) |
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| #define | TRACE_ANIM_NODE_ATTRIBUTE(TargetProxy, SourceProxy, TargetNodeId, SourceNodeId, Name) |
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| #define | TRACE_ANIM_NODE_BLENDABLE_ATTRIBUTES(Context, TargetNodeId, SourceNodeId) |
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| #define | TRACE_SCOPED_ANIM_NODE_SUSPEND |
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| #define | TRACE_ANIM_NODE_VALUE(Context, Key, Value) |
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| #define | TRACE_ANIM_NODE_VALUE_WITH_ID(Context, NodeId, Key, Value) |
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| #define | TRACE_ANIM_NODE_VALUE_WITH_ID_ANIM_NODE(Context, NodeId, Key, Value, ValueAnimInstanceId) |
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| #define | TRACE_ANIM_SEQUENCE_PLAYER(Context, Node) |
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| #define | TRACE_ANIM_STATE_MACHINE_STATE(Context, StateMachineIndex, StateIndex, StateWeight, ElapsedTime) |
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| #define | TRACE_ANIM_NOTIFY(AnimInstance, NotifyEvent, EventType) |
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| #define | TRACE_ANIM_SYNC_MARKER(AnimInstance, SyncMarker) |
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| #define | TRACE_ANIM_MONTAGE(AnimInstance, MontageInstance) |
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| #define | TRACE_ANIM_NODE_SYNC(SourceProxy, SourceNodeId, GroupName) |
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| #define | TRACE_ANIM_POSE_WATCH(SourceProxy, PoseWatchElement, PoseWatchId, BoneTransforms, Curves, RequiredBones, WorldTransform, bIsEnabled) |
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| #define | TRACE_ANIM_INERTIALIZATION(SourceProxy, NodeId, Weight, Type) |
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◆ ANIM_TRACE_ENABLED
◆ TRACE_ANIM_INERTIALIZATION
| #define TRACE_ANIM_INERTIALIZATION |
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SourceProxy, |
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NodeId, |
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Weight, |
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Type |
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◆ TRACE_ANIM_MONTAGE
◆ TRACE_ANIM_NODE_ATTRIBUTE
◆ TRACE_ANIM_NODE_BLENDABLE_ATTRIBUTES
◆ TRACE_ANIM_NODE_SYNC
| #define TRACE_ANIM_NODE_SYNC |
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SourceProxy, |
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SourceNodeId, |
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GroupName |
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◆ TRACE_ANIM_NODE_VALUE
◆ TRACE_ANIM_NODE_VALUE_WITH_ID
◆ TRACE_ANIM_NODE_VALUE_WITH_ID_ANIM_NODE
◆ TRACE_ANIM_NOTIFY
◆ TRACE_ANIM_POSE_WATCH
◆ TRACE_ANIM_SEQUENCE_PLAYER
◆ TRACE_ANIM_STATE_MACHINE_STATE
◆ TRACE_ANIM_SYNC_MARKER
◆ TRACE_ANIM_TICK_RECORD
◆ TRACE_SCOPED_ANIM_GRAPH
◆ TRACE_SCOPED_ANIM_NODE
◆ TRACE_SCOPED_ANIM_NODE_SUSPEND
| #define TRACE_SCOPED_ANIM_NODE_SUSPEND |
◆ TRACE_SKELETAL_MESH
◆ TRACE_SKELETAL_MESH_COMPONENT
◆ TRACE_SKELETALMESH_FRAME