UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimatedAttributeManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
11class TAnimatedAttributeBase : public TSharedFromThis<TAnimatedAttributeBase>
12{
13protected:
14
17
18 SLATE_API void Register();
19 SLATE_API void Unregister();
20
21 virtual void Tick(float InDeltaTime) = 0;
22
23private:
24
26 TAnimatedAttributeBase& operator =(const TAnimatedAttributeBase& Other) = delete;
27
28 bool bIsRegistered;
29
31};
32
37{
38
39public:
40
43
45 SLATE_API void Tick(float InDeltaTime);
46
47 SLATE_API void SetupTick();
49
50private:
51
52 void RegisterAttribute(const TSharedRef<TAnimatedAttributeBase>& InAttribute);
53 void UnregisterAttribute(const TSharedRef<TAnimatedAttributeBase>& InAttribute);
54
56 FDelegateHandle TickHandle;
57
59};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AnimatedAttributeManager.h:37
FAnimatedAttributeManager()
Definition AnimatedAttributeManager.cpp:40
static SLATE_API FAnimatedAttributeManager & Get()
Definition AnimatedAttributeManager.cpp:92
SLATE_API void TeardownTick()
Definition AnimatedAttributeManager.cpp:72
~FAnimatedAttributeManager()
Definition AnimatedAttributeManager.cpp:44
SLATE_API void SetupTick()
Definition AnimatedAttributeManager.cpp:62
Definition IDelegateInstance.h:14
Definition AnimatedAttributeManager.h:12
SLATE_API TAnimatedAttributeBase()
Definition AnimatedAttributeManager.cpp:9
SLATE_API void Unregister()
Definition AnimatedAttributeManager.cpp:27
virtual void Tick(float InDeltaTime)=0
SLATE_API void Register()
Definition AnimatedAttributeManager.cpp:18
virtual SLATE_API ~TAnimatedAttributeBase()
Definition AnimatedAttributeManager.cpp:14
Definition Array.h:670
Definition SharedPointer.h:1640
Definition SharedPointer.h:153