UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimationAssetExtensions.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Kismet/BlueprintFunctionLibrary.h
"
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#include "
Animation/AnimationAsset.h
"
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#include "
Animation/Skeleton.h
"
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#include "AnimationAssetExtensions.generated.h"
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UCLASS
()
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class
UAnimationAssetExtensions
:
public
UBlueprintFunctionLibrary
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{
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GENERATED_BODY
()
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public
:
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#if WITH_EDITOR
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UFUNCTION
(BlueprintPure, Category = AnimationAsset, meta = (ScriptMethod))
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static
USkeleton
* GetSkeleton(
UAnimationAsset
*
InAsset
)
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{
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if
(
InAsset
)
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{
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return
InAsset
->GetSkeleton();
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}
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return
nullptr
;
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}
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#endif
// WITH_EDITOR
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};
AnimationAsset.h
BlueprintFunctionLibrary.h
CoreTypes.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UFUNCTION
#define UFUNCTION(...)
Definition
ObjectMacros.h:745
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Skeleton.h
UAnimationAssetExtensions
Definition
AnimationAssetExtensions.h:15
UAnimationAsset
Definition
AnimationAsset.h:1020
UBlueprintFunctionLibrary
Definition
BlueprintFunctionLibrary.h:16
USkeleton
Definition
Skeleton.h:295
Engine
Source
Runtime
Engine
Classes
Animation
AnimationAssetExtensions.h
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