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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "HAL/CriticalSection.h"#include "Misc/Guid.h"#include "Misc/TransactionallySafeRWLock.h"#include "ReferenceSkeleton.h"#include "Animation/PreviewAssetAttachComponent.h"#include "Animation/SmartName.h"#include "Engine/AssetUserData.h"#include "Interfaces/Interface_AssetUserData.h"#include "Interfaces/Interface_PreviewMeshProvider.h"#include "Delegates/DelegateCombinations.h"#include "UObject/ObjectKey.h"#include "Skeleton.generated.h"Go to the source code of this file.
Classes | |
| struct | FSkeletonToMeshLinkup |
| struct | FBoneNode |
| struct | FReferencePose |
| struct | FBoneReductionSetting |
| struct | FNameMapping |
| struct | FAnimSlotGroup |
| struct | FVirtualBone |
| class | USkeleton |
Namespaces | |
| namespace | EBoneTranslationRetargetingMode |
| namespace | VirtualBoneNameHelpers |
Macros | |
| #define | BONE_TRANS_RT_ORIENT_AND_SCALE_PRECISION (0.001f) |
Typedefs | |
| typedef SmartName::UID_Type | SkeletonAnimCurveUID |
Functions | |
| DECLARE_DELEGATE_RetVal (bool, FAreAllSkeletonsCompatible) | |
| ENGINE_API FString | VirtualBoneNameHelpers::AddVirtualBonePrefix (const FString &InName) |
| ENGINE_API FName | VirtualBoneNameHelpers::RemoveVirtualBonePrefix (const FString &InName) |
| ENGINE_API bool | VirtualBoneNameHelpers::CheckVirtualBonePrefix (const FString &InName) |
Variables | |
| ENGINE_API const FString | VirtualBoneNameHelpers::VirtualBonePrefix |
| #define BONE_TRANS_RT_ORIENT_AND_SCALE_PRECISION (0.001f) |
Max error allowed when considering bone translations for 'Orient And Scale' retargeting.
| DECLARE_DELEGATE_RetVal | ( | bool | , |
| FAreAllSkeletonsCompatible | |||
| ) |