#include <Skeleton.h>
◆ FVirtualBone() [1/3]
| FVirtualBone::FVirtualBone |
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inline |
◆ FVirtualBone() [2/3]
| FVirtualBone::FVirtualBone |
( |
FName |
InSource, |
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FName |
InTarget, |
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FName |
InVirtual |
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) |
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inline |
◆ FVirtualBone() [3/3]
| FVirtualBone::FVirtualBone |
( |
FName |
InSource, |
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FName |
InTarget |
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) |
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inline |
◆ SourceBoneName
| FName FVirtualBone::SourceBoneName |
◆ TargetBoneName
| FName FVirtualBone::TargetBoneName |
◆ VirtualBoneName
| FName FVirtualBone::VirtualBoneName |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h