#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreGlobals.h"
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "HAL/PlatformCrt.h"
#include "HAL/PlatformMisc.h"
#include "HAL/PlatformProcess.h"
#include "Misc/Build.h"
#include "Misc/CString.h"
#include "Misc/CommandLine.h"
#include "Misc/CoreMisc.h"
#include "Misc/FrameRate.h"
#include "Misc/Guid.h"
#include "Misc/Optional.h"
#include "Misc/Parse.h"
#include "Misc/QualifiedFrameTime.h"
#include "Misc/Timecode.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/NameTypes.h"
#include <atomic>
#include <optional>
Go to the source code of this file.
◆ INLINE_CANEVERRENDER
◆ DECLARE_DELEGATE_RetVal_OneParam()
◆ IsServerForOnlineSubsystems()
- Returns
- true if there is a running game world that is a server (including listen servers), false otherwise
◆ SetIsServerForOnlineSubsystemsDelegate()
Sets the delegate used for IsServerForOnlineSubsystems