![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Apple/ApplePlatformCrashContext.h"#include "Apple/ApplePlatformSymbolication.h"#include "Containers/StringConv.h"#include "HAL/FileManager.h"#include "Misc/Paths.h"#include "CoreGlobals.h"#include "PLCrashReporter.h"#include "PLCrashReport.h"#include "PLCrashReportTextFormatter.h"Macros | |
| #define | HANDLE_CASE(a, b) case a: FCStringAnsi::Strncpy(SignalDescription, #a ": " b, UE_ARRAY_COUNT( SignalDescription ) - 1); break; |
| #define | HANDLE_CASE(a, b) case a: FCString::Strncpy(GErrorExceptionDescription, TEXT(#a ": " b), UE_ARRAY_COUNT( SignalDescription ) - 1); break; |
| #define HANDLE_CASE | ( | a, | |
| b | |||
| ) | case a: FCStringAnsi::Strncpy(SignalDescription, #a ": " b, UE_ARRAY_COUNT( SignalDescription ) - 1); break; |
| #define HANDLE_CASE | ( | a, | |
| b | |||
| ) | case a: FCString::Strncpy(GErrorExceptionDescription, TEXT(#a ": " b), UE_ARRAY_COUNT( SignalDescription ) - 1); break; |