![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Apple/ApplePlatformMisc.h"#include "HAL/ExceptionHandling.h"#include "Misc/SecureHash.h"#include "Misc/CommandLine.h"#include "Misc/ConfigCacheIni.h"#include "Misc/Guid.h"#include "Apple/ApplePlatformDebugEvents.h"#include "Apple/ApplePlatformCrashContext.h"#include "FramePro/FrameProProfiler.h"#include "CoreGlobals.h"Classes | |
| struct | FFontHeader |
| struct | FFontTableEntry |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogApplePlatformMisc, Log, All) | |
| void | GetBytesForFont (const NSString *InFontName, OUT TArray< uint8 > &OutBytes) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogApplePlatformMisc | , |
| Log | , | ||
| All | |||
| ) |
In order to get a system font from IOS we need to build one from the data we can gather from a CGFontRef
| InFontName | - The name of the system font we are seeking to load. |
| OutBytes | - The data we have built for the font. |