UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ArchiveLoadCompressedProxy.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "CoreTypes.h"
7#include "Misc/Compression.h"
10#include "UObject/NameTypes.h"
11
12/*----------------------------------------------------------------------------
13 FArchiveLoadCompressedProxy.
14----------------------------------------------------------------------------*/
15
20{
21public:
23
26
34 CORE_API virtual void Serialize( void* Data, int64 Count );
35
40 CORE_API virtual void Seek( int64 InPos );
41
45 CORE_API virtual int64 Tell();
46
47private:
51 void DecompressMoreData();
52
54 const TArray<uint8>& CompressedData;
56 int32 CurrentIndex;
58 uint8* TmpDataStart;
60 uint8* TmpDataEnd;
62 uint8* TmpData;
64 bool bShouldSerializeFromArray;
66 int64 RawBytesSerialized;
68 FName CompressionFormat;
70 ECompressionFlags CompressionFlags;
71};
ECompressionFlags
Definition CompressionFlags.h:13
@ COMPRESS_NoFlags
Definition CompressionFlags.h:28
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition ArchiveLoadCompressedProxy.h:20
virtual CORE_API ~FArchiveLoadCompressedProxy()
Definition ArchiveLoadCompressedProxy.cpp:35
virtual CORE_API int64 Tell()
Definition ArchiveLoadCompressedProxy.cpp:143
Definition Archive.h:1208
Definition NameTypes.h:617
Definition Array.h:670