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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Map.h"#include "Containers/UnrealString.h"#include "CoreTypes.h"#include "HAL/CriticalSection.h"#include "Misc/CompressionFlags.h"#include "Templates/Atomic.h"#include "UObject/NameTypes.h"Go to the source code of this file.
Classes | |
| struct | FCompression |
Macros | |
| #define | LOADING_COMPRESSION_CHUNK_SIZE_PRE_369 32768 |
| #define | LOADING_COMPRESSION_CHUNK_SIZE 131072 |
| #define | SAVING_COMPRESSION_CHUNK_SIZE LOADING_COMPRESSION_CHUNK_SIZE |
| #define LOADING_COMPRESSION_CHUNK_SIZE 131072 |
| #define LOADING_COMPRESSION_CHUNK_SIZE_PRE_369 32768 |
Chunk size serialization code splits data into. The loading value CANNOT be changed without resaving all compressed data which is why they are split into two separate defines.
| #define SAVING_COMPRESSION_CHUNK_SIZE LOADING_COMPRESSION_CHUNK_SIZE |