UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ArchiveSaveCompressedProxy.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "CoreTypes.h"
7#include "Misc/Compression.h"
10#include "UObject/NameTypes.h"
11
12/*----------------------------------------------------------------------------
13 FArchiveSaveCompressedProxy.
14----------------------------------------------------------------------------*/
15
20{
21public:
29
32
36 CORE_API virtual void Flush();
37
45 CORE_API virtual void Serialize( void* Data, int64 Count );
46
52 CORE_API virtual void Seek( int64 InPos );
53
57 CORE_API virtual int64 Tell();
58
59private:
61 TArray<uint8>& CompressedData;
63 int32 CurrentIndex;
65 uint8* TmpDataStart;
67 uint8* TmpDataEnd;
69 uint8* TmpData;
71 bool bShouldSerializeToArray;
73 int64 RawBytesSerialized;
75 FName CompressionFormat;
77 ECompressionFlags CompressionFlags;
78};
79
ECompressionFlags
Definition CompressionFlags.h:13
@ COMPRESS_None
Definition CompressionFlags.h:15
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition ArchiveSaveCompressedProxy.h:20
virtual CORE_API ~FArchiveSaveCompressedProxy()
Definition ArchiveSaveCompressedProxy.cpp:37
virtual CORE_API void Flush()
Definition ArchiveSaveCompressedProxy.cpp:51
virtual CORE_API int64 Tell()
Definition ArchiveSaveCompressedProxy.cpp:134
Definition Archive.h:1208
Definition NameTypes.h:617
Definition Array.h:670